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Portrait

Opticron Drone

Level 55-60 | Standard | Heavy Shot Droid


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Berserk

FQN: abl.​npc.​ability.​buff.​berserk

Berserk
5m 0sinstantany20100%

Leg Shot

FQN: abl.​npc.​ability.​rifle.​leg_shot

Leg Shot
20sinstant30 m10100%

Explosive Round

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m.

FQN: abl.​npc.​ability.​rifle.​explosive_round

Explosive Round
6sinstant30 m05%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4463707014319603540

Metadata

Appearance

3D model
Facial details
SlotDetails
faceface_swmask03_bfa_archetype
  • Material: face_swmask03_med_sw_a04c04_u
Body details
SlotDetails
chestchest_cyborg02_bfa_archetype
  • Material: chest_cyborg02_med_ge_cy06c01_u
  • Skin is shown in slot 1 but no skin material defined
  • Skin color is hued into slot: 1
handhand_cyborg02_bfa_archetype
  • + hand_cyborg02_bfa_med_ge_cy06_lforearm
  • + hand_cyborg02_bfa_med_ge_cy06_lwristnh
  • + hand_cyborg02_bfa_med_ge_cy06_rforearm
  • + hand_cyborg02_bfa_med_ge_cy06_rwristnh
  • Material: hand_cyborg02_med_ge_cy06c01_u
legleg_cyborg02_bfa_archetype
  • Material: leg_cyborg02_med_ge_cy06c01_u_v01
  • Skin is shown in slot 1 but no skin material defined
  • Skin color is hued into slot: 1
bootboot_cyborg02_bfa_archetype
  • + boot_cyborg02_bfa_med_ge_cy06_knee
  • Material: boot_cyborg02_med_ge_cy06c01_u