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  7. covert_organa_spotter
Portrait

Organa Spotter

Level 40 | Standard | Terrorist Rifleman


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Armor Piercing Cell

Load your rifle with armor piercing powercell that has a chance to reduce your target's armor. Only one cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​armor_piercing_cell

Armor Piercing Cell
60s1.5s castany600100%

Flash Bang

FQN: abl.​npc.​ability.​tech.​flash_bang

Flash Bang
60sinstant4 m500100%

Smoke Grenade

FQN: abl.​npc.​ability.​tech.​smoke_grenade

Smoke Grenade
60sinstant10 m500100%

Fire Bomb

FQN: abl.​npc.​ability.​tech.​fire_bomb

Fire Bomb
30s3s cast15 m500100%

Ambush

FQN: abl.​npc.​ability.​rifle.​ambush

Ambush
12s2.5s cast30 m500100%

Rifle Shot

Fire two quick shots, dealing medium damage.

FQN: abl.​npc.​ability.​rifle.​rifle_shot

Rifle Shot
3sinstant30 m0100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_caucasian_npc05
  • Material: head_human_bmn_caucasian_npc05
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_npc03
  • Material: head_human_bmn_caucasian_npc03
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_npc02
  • Material: head_human_bmn_caucasian_npc02
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a06
  • Material: head_human_bmn_caucasian_a06c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet09_bmn_archetype
  • Material: face_gehelmet09_heavy_ge_a16military02_u
hairhair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
facehair
(one of 3)
[no archetype]
  • + facehair_human_bmn_caucasian_a03_goatee
  • + facehair_human_bmn_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + facehair_human_bmn_caucasian_a02_chops
  • Material: facehair_human_non_a02_v01_m
skincolor
 skincolor_human_non_h30_p
    haircolor
    (one of 3)
     haircolor_human_non_h02_p
       haircolor_human_non_h04_p
         haircolor_human_non_h06_p
          eyecolor
           eyecolor_human_non_h02_s
            complexion
            (one of 4)
            comp_human_non_c20_m
              comp_human_non_c01_m
                comp_human_non_c06_m
                  comp_human_non_c25_m
                    Body details
                    SlotDetails
                    chestchest_baggy_bmn_archetype
                    • + chest_baggy_bmn_heavy_ge_a16_plate
                    • Material: chest_baggy_heavy_ge_a16military02_m
                    bracerbracer_short_bmn_archetype
                    • Material: bracer_short_heavy_ge_a16military02_u_v02
                    handhand_gauntlet_bmn_archetype
                    • + hand_gauntlet_bmn_heavy_ge_a16_forearm
                    • Material: hand_gauntlet_heavy_ge_a16military02_u
                    waistwaist_belt_bmn_archetype
                    • Material: waist_belt_heavy_ge_a16military02_u
                    legleg_pant_bmn_archetype
                    • Material: leg_pant_heavy_ge_a16military02_m_v02
                    bootboot_tall_bmn_archetype
                    • + boot_tall_bmn_heavy_ge_a16_shin
                    • Material: boot_tall_heavy_ge_a16military02_u
                    All NPCs with this appearance (9)