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Portrait

Pirate Scoundrel

Level 19 | Standard | Guardsman


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Hilt Strike

Hilt strike that stuns the target briefly. Will not stun if used by Standard/Weak mobs.

FQN: abl.​npc.​ability.​saber.​hilt_strike

Hilt Strike
30sinstant4 m50100%

Pump Action

Blast your target repeatedly with your scattergun, dealing heavy kinetic damage over 3 seconds.

FQN: abl.​npc.​ability.​tech.​pump_action

Pump Action
10s3s channel10 m0100%

Lunge

Basic single-target saber attack. The animation works with poles too.

FQN: abl.​npc.​ability.​saber.​lunge

Lunge
6sinstant4 m010%

Guardian Strike

Strikes the target, and builds a stacking armor buff on the caster.

FQN: abl.​npc.​ability.​saber.​guardian_strike

Guardian Strike
4.5sinstant4 m050%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a05
  • Material: head_zabrakimp_caucasian_a05c01_f
  • Eye material: eye_zabrakimp_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_zabrakimp_bfn_non_a09
  • + hair_zabrakimp_bfn_non_a09_side
  • Material: hair_zabrak_non_a09_v01_f
  • Skin slot 1: horn_zabrakimp_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
 skincolor_zabrak_non_h07_p
    haircolor
     haircolor_sith_non_h06_p
      eyecolor
       eyecolor_zabrak_non_h04_s
        complexioncomp_zabrak_non_c22_f
          facepainttattoo_zabrak_non_evil01_u
            Body details
            SlotDetails
            chestchest_baggy_bfn_archetype
            • + chest_baggy_bfn_med_ge_a19_back
            • + chest_baggy_bfn_med_ge_a19_collar
            • + chest_baggy_bfn_med_ge_a19_shld
            • Material: chest_baggy_med_ge_a19mercenary03_f
            bracerbracer_short_bfn_archetype
            • Material: bracer_short_med_ge_a19mercenary03_u_v01
            handhand_glove_bfn_archetype
            • + hand_glove_bfn_med_ge_a19_forearm
            • Material: hand_glove_med_ge_a19mercenary03_u
            waistwaist_belt_bfn_archetype
            • + waist_belt_bfn_med_ge_a19_front
            • + waist_belt_bfn_med_ge_a19_back
            • Material: waist_belt_med_ge_a19mercenary03_u
            legleg_pant_bfn_archetype
            • Material: leg_pant_med_ge_a19mercenary03_f_v01
            bootboot_tall_bfn_archetype
            • + boot_tall_bfn_med_ge_a19_shin
            • Material: boot_tall_med_ge_a19mercenary03_u
            All NPCs with this appearance (2)