1. NPCs
  2. qtr
  3. flashpoint
  4. czerka
  5. enemy
  6. boss
  7. hardmode
  8. rasmus
Portrait

Rasmus Blys <Special Executive>

Level 55 | Champion | Czerka Scientist


Attributes

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (17)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Escape

FQN: abl.​qtr.​flashpoint.​czerka.​enemy.​boss.​rasmus.​stealth

Escape
45sinstantany950100%

Release Experiments

FQN: abl.​qtr.​flashpoint.​czerka.​enemy.​boss.​rasmus.​spawn_adds

Release Experiments
30sinstant40 m950100%

[trigger_50_health]

Ability must be set in pkgabilitiestable. At health threshold, NPC is instructed to execuite the HYD hook for that health percent. HYD script must be set on SPN spec of NPC.

FQN: abl.​npc.​ability.​utility.​trigger_50_health

[trigger_50_health]
50m 0sinstant100 m900100%

[trigger_80_health]

Ability must be set in pkgabilitiestable. At health threshold, NPC is instructed to execuite the HYD hook for that health percent. HYD script must be set on SPN spec of NPC.

FQN: abl.​npc.​ability.​utility.​trigger_80_health

[trigger_80_health]
50m 0sinstant100 m900100%

Energy Shield

FQN: abl.​qtr.​flashpoint.​czerka.​enemy.​boss.​rasmus.​shield

Energy Shield
1h 23m 20s3s cast30 m900100%

[trigger_20_health]

Ability must be set in pkgabilitiestable. At health threshold, NPC is instructed to execuite the HYD hook for that health percent. HYD script must be set on SPN spec of NPC.

FQN: abl.​npc.​ability.​utility.​trigger_20_health

[trigger_20_health]
50m 0sinstant100 m900100%

Interrogation Probe

FQN: abl.​qtr.​flashpoint.​czerka.​enemy.​boss.​rasmus.​interrogation_probe

Interrogation Probe
20sinstant30 m850100%

Corrosive Grenade

FQN: abl.​qtr.​flashpoint.​czerka.​enemy.​boss.​rasmus.​corrosive_grenade

Corrosive Grenade
40sinstant40 m700100%

Tranquilizer Dart

FQN: abl.​qtr.​flashpoint.​czerka.​enemy.​boss.​rasmus.​tranquilizer_dart

Tranquilizer Dart
15sinstant40 m600100%

Toxic Dart

FQN: abl.​qtr.​flashpoint.​czerka.​enemy.​boss.​rasmus.​toxic_dart

Toxic Dart
15sinstant40 m500100%

Laser Shot

A series of ranged shots for an NPC

FQN: abl.​qtr.​flashpoint.​czerka.​enemy.​boss.​rasmus.​flurry_frenzy

Laser Shot
noneinstant40 m400100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​qtr.​flashpoint.​czerka.​enemy.​boss.​rasmus.​flurry

Ranged Attack
noneinstant40 m50100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 10710087444945005773, 7285935922388735838, 11468944030261126884

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_caucasian_a01
  • Material: head_human_bmf_caucasian_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gemonacle01_bmf_archetype
  • Material: face_gemonacle01_mtx_ge_h01c02_u
hairhair_human_bmf_non_a06
  • Material: hair_human_non_a06_v02_m
facehair[no archetype]
  • + facehair_human_bmf_caucasian_a01_chops
  • + facehair_human_bmf_caucasian_a01_goatee
  • + facehair_human_bmf_caucasian_a01_mustache
  • Material: facehair_human_non_a01_v01_m
skincolor
 skincolor_human_non_h25_p
    haircolor
     haircolor_human_non_h08_p
      eyecolor
       eyecolor_human_non_h03_s
        complexioncomp_human_non_eyebrow07_m
          ageage_non_non_old01_m
            Body details
            SlotDetails
            chestchest_robe01_bmf_archetype
            • + chest_robe01_bmf_light_ge_a29_chest
            • + chest_robe01_bmf_light_ge_a29_shld
            • + chest_robe01_bmf_light_ge_a29_collar
            • Material: chest_robe01_light_ge_a29doctor04a_m
            bracerbracer_short_bmf_archetype
            • Material: bracer_short_med_ge_a55c01
            handhand_glove_bmf_archetype
            • + hand_glove_bmf_med_sp_a04_wrist
            • Material: hand_glove_med_ge_a55c01
            waistwaist_belt_bmf_archetype
            • Material: waist_belt_light_ge_a29doctor01_u
            legleg_pant_bmf_archetype
            • Material: leg_pant_light_ge_a29doctor01_m_v01
            bootboot_tall_bmf_archetype
            • Material: boot_tall_light_ge_a29doctor03_u
            All NPCs with this appearance (3)