1. NPCs
  2. exp
  3. 01
  4. makeb
  5. world
  6. imperial
  7. hub_2
  8. retribution_from_above
  9. mercenary_captain
Portrait

Regulator Captain

Level 53 | Strong | Scattergunner


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (15)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Flash Grenade

FQN: abl.​npc.​ability.​tech.​flash_grenade

Flash Grenade
2m 0sinstant30 m50100%

Debilitate

FQN: abl.​npc.​ability.​tech.​debilitate

Debilitate
30sinstant4 m0100%

Holo Decoys

FQN: abl.​npc.​ability.​buff.​evasion_holo

Holo Decoys
3m 0sinstantany0100%

Spice Rush

FQN: abl.​npc.​ability.​buff.​spice_rush

Spice Rush
5m 0sinstantany0100%

Armor Field

FQN: abl.​npc.​ability.​buff.​armor_field

Armor Field
3m 0sinstantany0100%

Coordination

FQN: abl.​npc.​ability.​buff.​coordination

Coordination
15sinstant15 m0100%

Death from Above

NPC Version of death from above

FQN: abl.​npc.​ability.​pistol.​death_from_above

Death from Above
30s3s channel30 m0100%

Spray Shot

Used on "Novice" NPCs. Big round of blaster fire that doesn't visually hit anything, does low damage.

FQN: abl.​npc.​ability.​pistol.​spray_shot

Spray Shot
9sinstant30 m0100%

Pump Action

Blast your target repeatedly with your scattergun, dealing heavy kinetic damage over 3 seconds.

FQN: abl.​npc.​ability.​tech.​pump_action

Pump Action
10s3s channel10 m075%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Char ref: chr.mercenary_captain_makeb_imperial

Starts conversation: cnv.exp.01.makeb.world.imperial.retribution_from_above.mercenary_captain

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_asian_a01
  • Material: head_zabrakimp_bmf_asian_a01c01
  • Eye material: eye_zabrakimp_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_zabrakimp_bmf_non_a02_base
  • + hair_zabrakimp_bmf_non_a02_front
  • Material: hair_zabrakimp_asian_a01_v01
  • Skin slot 1: horn_zabrakimp_non_a01_v01
  • Skin color is hued into slot: 1
skincolor[empty]
eyecolor
 eyecolor_zabrak_non_h06_s
    complexioncomp_zabrak_non_c31_m
      agescar_human_non_c07_u
        Body details
        SlotDetails
        chestchest_jacket_bmf_archetype
        • Material: chest_jacket_med_ge_a40mercofficer01_m
        bracerbracer_short_bmf_archetype
        • Material: bracer_short_med_ge_a40mercofficer01_u_v02
        handhand_gauntlet_bmf_archetype
        • Material: hand_gauntlet_med_ge_a40mercofficer01_u
        waistwaist_belt_bmf_archetype
        • + waist_belt_bmf_med_ge_a40_back
        • + waist_belt_bmf_med_ge_a40_front
        • Material: waist_belt_med_ge_a40mercofficer01_u
        legleg_pant_bmf_archetype
        • Material: leg_pant_med_ge_a40mercofficer01_m_v02
        bootboot_tall_bmf_archetype
        • Material: boot_tall_med_ge_a40mercofficer01_u
        All NPCs with this appearance (2)