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Portrait

Resistance Scout

Level 17-18 | Weak | Slicer


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Sleep Dart

Puts the target to sleep for 8 seconds. Damage will break the effect prematurely. NOTE - Balanced for Caster NPCs. This version will target a random companion character.

FQN: abl.​npc.​ability.​tech.​sleep_dart_cc

Sleep Dart
60sinstant30 m80100%

Tactical Accelerant

Increases the damage the target takes from fire abilities.

FQN: abl.​npc.​ability.​tech.​tactical_accelerant

Tactical Accelerant
30s3s cast30 m70100%

Toxic Dart

Fires a toxic dart at the target causing damage over 12 seconds. This is a weak DoT on a short cooldown.

FQN: abl.​npc.​ability.​tech.​toxic_dart

Toxic Dart
18sinstant30 m60100%

Cauterize

Strikes the target for <<1>> damage and deals an additional <<2>> elemental damage over <<3[%d seconds/%d second/%d seconds]>>.

FQN: abl.​npc.​ability.​saber.​cauterize

Cauterize
13sinstant4 m50100%

Shiv

Stab the target with your energy blade for moderate damage.

FQN: abl.​npc.​ability.​tech.​shiv

Shiv
9sinstant4 m40100%

Vicious Slash

Vicious weapon strike that deals high damage to a single target.

FQN: abl.​npc.​ability.​saber.​vicious_slash

Vicious Slash
6sinstant4 m30100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_asian_a02
  • Material: head_human_bma_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bma_non_a06
  • Material: hair_human_non_a06_v02_m
facehair[no archetype]
  • + 1312103 – not found
  • + 1006668 – not found
  • + 1006669 – not found
  • Material: facehair_human_non_a01_v01_m
skincolor
 skincolor_human_non_h21_p
    haircolor
     haircolor_human_non_h01_p
      eyecolor
       eyecolor_human_non_h01_s
        complexioncomp_human_non_c20_m
          facepaintfacepaint_human_non_oldest01_m
            Body details
            SlotDetails
            chestchest_tight_bma_archetype
            • + chest_tight_bma_med_ge_a15_back
            • + chest_tight_bma_med_ge_a15_hoodup
            • Material: chest_tight_med_ge_a15mercenary02_m
            bracerbracer_short_bma_archetype
            • Material: bracer_short_med_ge_a15mercenary02_u_v02
            handhand_glove_bma_archetype
            • + hand_glove_bma_med_ge_a15_forearm
            • Material: hand_glove_med_ge_a15mercenary02_u
            waistwaist_belt_bma_archetype
            • + waist_belt_bma_med_ge_a15_front
            • + waist_belt_bma_med_ge_a15_back
            • + waist_belt_bma_med_ge_a15_sling
            • Material: waist_belt_med_ge_a15mercenary02_u
            legleg_pant_bma_archetype
            • Material: leg_pant_med_ge_a15mercenary02_m_v02
            bootboot_tall_bma_archetype
            • + boot_tall_bma_med_ge_a15_shin
            • Material: boot_tall_med_ge_a15mercenary02_u
            All NPCs with this appearance (11)