1. NPCs
  2. flashpoint
  3. rakata_prime
  4. enemy
  5. difficulty_1
  6. boss
  7. bonus
  8. cyborg
Portrait

Revanite Cyborg

Level 55 | Champion | Melee


Attributes

Passives (6)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (16)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Saber Reflect

Reflects all direct single target ranged, Force, and tech attacks back to the attacker for <<1>> seconds. The damage done by each reflect is capped, and the cap rises with each new rank of the ability.

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​bonus.​saber_reflect

Saber Reflect
60sinstantany999100%

Force Charge

Charges the enemy, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​bonus.​force_charge_random

Force Charge
15sinstant30 m900100%

Deadly Saber

Charges your lightsabers with deadly energy for 15 seconds, causing your next 3 successful melee attacks to make the target bleed for <<1>> internal damage over 6 seconds. Stacks up to 3 times. Juyo Form must be active.

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​bonus.​deadly_saber

Deadly Saber
15sinstantany800100%

Force Push

Deals kinetic damage, and pushes the target away from the caster. Does not stun or knock down the target.

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​bonus.​force_push_noknockdown

Force Push
10sinstant4 m700100%

Saber Ward

Increases chance to parry, dodge or deflect incoming attacks by 30% for 9 seconds. Sith VFX theme.

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​bonus.​saber_ward_sith

Saber Ward
30sinstantany600100%

Bleed

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​bonus.​bleed

Bleed
15sinstant4 m500100%

Overhead Slash

Acrobatic melee attack that does high damage to a single target.

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​bonus.​overhead_slash

Overhead Slash
12s2.5s cast4 m400100%

Spike

Deals weapon damage and and stuns for a short duration. NOTE - Balanced for Caster NPCs, does NOT work with dual wield.

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​bonus.​spike

Spike
30sinstant4 m300100%

Smash

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​bonus.​smash

Smash
15s2.5s cast4 m200100%

Melee Attack

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​bonus.​flurry

Melee Attack
1.5sinstant4 m15100%

Vicious Slash

Vicious weapon strike that deals high damage to a single target.

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​bonus.​vicious_slash

Vicious Slash
2sinstant4 m15100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
faceface_swmask07_bms_archetype
  • Material: face_swmask07_mtx_sw_a01c01_u
Body details
SlotDetails
chestchest_cyborg02_bms_archetype
  • + chest_cyborg02_bms_med_ge_cy06_lforearm
  • + chest_cyborg02_bms_med_ge_cy06_lupperarm
  • + chest_cyborg02_bms_med_ge_cy06_back
  • Material: chest_cyborg02_med_ge_cy06c01_u
  • Skin is shown in slot 1 but no skin material defined
  • Skin color is hued into slot: 1
handhand_cyborg01_bms_archetype
  • Material: hand_cyborg01_med_ge_cy02c01_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_med_ge_a34_back
  • + waist_belt_bms_med_ge_a34_front
  • Material: waist_belt_med_ge_a34mystic01_u
legleg_cyborg02_bms_archetype
  • Material: leg_cyborg02_med_ge_cy04c01_u_v01
bootboot_tall_bms_archetype
  • Material: boot_tall_med_ge_a34mystic01_u