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Portrait

Shae Vizla

Level 80 | Strong | Ranged


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Rail Shot

FQN: abl.​npc.​ability.​tech.​rail_shot_random

Rail Shot
15sinstant30 m125100%

Grapple

FQN: abl.​npc.​ability.​tech.​grapple

Grapple
36s4s cast8-30 m100100%

Armor Melt

FQN: abl.​npc.​ability.​tech.​armor_melt

Armor Melt
15sinstant10 m65100%

Electro Dart

FQN: abl.​npc.​ability.​tech.​electro_dart_random

Electro Dart
2m 0s4s cast30 m60100%

Missile Blast

FQN: abl.​npc.​ability.​tech.​missile_blast

Missile Blast
9s1.5s cast30 m55100%

Heatseeker Missiles

FQN: abl.​npc.​ability.​tech.​heatseeker_missiles_nocharge

Heatseeker Missiles
15sinstant30 m40100%

Death from Above

NPC Version of death from above

FQN: abl.​npc.​ability.​pistol.​death_from_above

Death from Above
30s3s channel30 m20100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Char ref: chr.shae_vizla

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a01
  • Material: head_human_bfn_caucasian_a01_c01
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfn_shae_a15
  • Material: hair_human_shae_a15v01_f
skincolor
 skincolor_human_african_h02_p
    haircolor
     haircolor_human_non_h02_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_eyebrow17_f
          facepaintmakeup_human_non_c17_f
            ageage_non_non_mid01_f
              Body details
              SlotDetails
              chestchest_tight_bfn_archetype
              • + chest_tight_bfn_heavy_ge_a59_shld
              • + chest_tight_bfn_heavy_ge_a59_back
              • + chest_tight_bfn_heavy_ge_a59_arm
              • Material: chest_tight_heavy_ge_a59shae01_f
              handhand_glove_bfn_archetype
              • + hand_glove_bfn_heavy_ge_a59_forearm
              • Material: hand_glove_heavy_ge_a59shae01_u
              waistwaist_belt_bfn_archetype
              • + waist_belt_bfn_heavy_ge_a59_back
              • + waist_belt_bfn_heavy_ge_a59_front
              • + waist_belt_bfn_heavy_ge_a59_sling
              • Material: waist_belt_heavy_ge_a59shae01_u
              legleg_armor03_bfn_archetype
              • Material: leg_armor03_heavy_ge_a59shae01_u_v01
              bootboot_tall_bfn_archetype
              • + boot_tall_bfn_heavy_ge_a59_shin
              • Material: boot_tall_heavy_ge_a59shae01_u
              All NPCs with this appearance (2)