1. NPCs
  2. location
  3. corellia
  4. class
  5. sith_warrior
  6. protect_vowrawn
  7. assassin_imperial
Portrait

SIS Assassin

Level 47 | Elite | Mandalorian Commando


Attributes

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Rail Shot

FQN: abl.​npc.​ability.​tech.​rail_shot_random

Rail Shot
15sinstant30 m125100%

Grapple

FQN: abl.​npc.​ability.​tech.​grapple

Grapple
36s4s cast8-30 m100100%

Armor Melt

FQN: abl.​npc.​ability.​tech.​armor_melt

Armor Melt
15sinstant10 m65100%

Electro Dart

FQN: abl.​npc.​ability.​tech.​electro_dart_random

Electro Dart
2m 0s4s cast30 m60100%

Missile Blast

FQN: abl.​npc.​ability.​tech.​missile_blast

Missile Blast
9s1.5s cast30 m55100%

Heatseeker Missiles

FQN: abl.​npc.​ability.​tech.​heatseeker_missiles_nocharge

Heatseeker Missiles
15sinstant30 m40100%

Death from Above

NPC Version of death from above

FQN: abl.​npc.​ability.​pistol.​death_from_above

Death from Above
30s3s channel30 m20100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.vowrawn_sis_assassin

Starts conversation: cnv.location.corellia.class.sith_warrior.imperial_assassin

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a04
  • Material: head_human_bmn_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a12
  • Material: hair_human_non_a12_v01_m
skincolor
 skincolor_human_non_h15_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c20_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_baggy_bmn_archetype
            • + chest_baggy_bmn_med_ge_a19_back
            • + chest_baggy_bmn_med_ge_a19_collar
            • Material: chest_baggy_med_ge_a19mercenary01_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_med_ge_a19mercenary01_u_v01
            handhand_glove_bmn_archetype
            • + hand_glove_bmn_med_ge_a19_forearm
            • Material: hand_glove_med_ge_a19mercenary01_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_med_ge_a19_front
            • Material: waist_belt_med_ge_a19mercenary01_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_med_ge_a19mercenary01_m_v01
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_med_ge_a19_shin
            • Material: boot_tall_med_ge_a19mercenary01_u