1. NPCs
  2. location
  3. dromund_kaas
  4. class
  5. spy
  6. the_slaves_secret
  7. slave_leader
Portrait

Slave Leader

Level 12 | Elite | Terrorist Commander


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Shield Probe

Summons a probe droid that projects a shield around the target. Gives the target a 15% chance to absorb 50% damage when hit.

FQN: abl.​npc.​ability.​tech.​shield_probe

Shield Probe
15sinstant15 m600100%

Concussion Charge

FQN: abl.​npc.​ability.​tech.​concussion_charge

Concussion Charge
20sinstant4 m400100%

Offensive Tactics

FQN: abl.​npc.​ability.​buff.​offensive_tactics

Offensive Tactics
60sinstantany400100%

Gas Grenade

FQN: abl.​npc.​ability.​tech.​gas_grenade

Gas Grenade
20s3s cast30 m300100%

Snipe

FQN: abl.​npc.​ability.​rifle.​snipe_caster

Snipe
12s3s cast30 m200100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammer Shot
4.5sinstant30 m0100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.slave_leader_spy-_dromund_kaas

Starts conversation: cnv.location.dromund_kaas.class.spy.slave_captain

Loot information

Loot package: 11338780804967416408

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_npc01
  • Material: head_human_bmn_caucasian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gecollar01_bmn_archetype
  • Material: face_gecollar01_med_ge_a20slave01
hairhair_human_bmn_non_a01
  • Material: hair_human_non_a01_v01_m
facehair[no archetype]
  • + facehair_human_bmn_caucasian_a02_chops
  • Material: facehair_human_non_a02_v01_m
skincolor
 skincolor_human_non_h26_p
    haircolor
     haircolor_human_non_h12_p
      eyecolor
       eyecolor_human_non_h03_s
        complexioncomp_human_non_c25_m
          agescar_human_non_c16_u
            Body details
            SlotDetails
            chestchest_tight_bmn_archetype
            • + chest_tight_bmn_med_ge_a20_hooddown
            • + chest_tight_bmn_med_ge_a20_shld
            • + chest_tight_bmn_med_ge_a20_tunic
            • Material: chest_tight_med_ge_a20slave01_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_med_ge_a20slave01_u_v02
            handhand_glove_bmn_archetype
            • + hand_glove_bmn_med_ge_a20_cuff
            • Material: hand_glove_med_ge_a20slave01_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_med_ge_a20_back
            • + waist_belt_bmn_med_ge_a20_front
            • Material: waist_belt_med_ge_a20slave01_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_med_ge_a20slave01_v01_m
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_med_ge_a20_straps
            • Material: boot_tall_med_ge_a20slave01_u