1. NPCs
  2. location
  3. coruscant
  4. mob
  5. humanoid
  6. republic
  7. spec_force_soldier
Portrait

Spec Force Soldier

Level 9-11 | Standard | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 17397920283006820794

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a03
  • Material: head_human_bmn_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a09
  • Material: hair_human_non_a09_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
hair_human_bmn_non_a10
  • Material: hair_human_non_a10_v01_m
facehair
(one of 2)
[no archetype]
  • + 1143435 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h13_p
     skincolor_human_non_h16_p
       skincolor_human_non_h19_p
        haircolor
         haircolor_human_non_h04_p
          eyecolor
           eyecolor_human_non_h02_s
            complexion
            (one of 2)
            comp_human_non_c05_m
              comp_human_non_c28_m
                Body details
                SlotDetails
                chestchest_tight_bmn_archetype
                • + chest_tight_bmn_med_tr_a01_collar
                • + chest_tight_bmn_med_tr_a01_pocket
                • + 1001418 – not found
                • Material: chest_tight_med_ge_a01repsoldier05_m
                bracerbracer_short_bmn_archetype
                • Material: bracer_short_med_ge_a01repsoldier05_u_v02
                handhand_gauntlet_bmn_archetype
                • + hand_gauntlet_bmn_med_tr_a01_front
                • Material: hand_gauntlet_med_ge_a01repsoldier05_u
                waistwaist_belt_bmn_archetype
                • + waist_belt_bmn_med_tr_a01_front
                • + waist_belt_bmn_med_tr_a01_back
                • Material: waist_belt_med_ge_a01repsoldier05_u
                legleg_pant_bmn_archetype
                • Material: leg_pant_med_ge_a01repsoldier05_m_v02
                bootboot_tall_bmn_archetype
                • + 1002284 – not found
                • + 1143073 – not found
                • Material: boot_tall_med_ge_a01repsoldier05_u