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  3. ilum
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  6. trainer_harvesting_slicing_poi01_republic_base_camp
Portrait

Specialist Aster <Slicing (Gathering Trainer)>

Level 50 | Standard | Vendor


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Gives codex entry:

Slicing

Slicing is the art of accessing secure computer systems and lockboxes to acquire valuable items, credits and rare tech schematics. Common slicing targets include electronic safes, data stations, security mainframes and biometric footlockers. These targets contain credits, rare tech schematics used to construct Cybertech gadgets, vehicles and space upgrades, and mission discovery objects that unlock challenging missions that can potentially yield great rewards. Slicers can send their companions on missions to retrieve these valuable items.

Slicing missions can return with rare tech parts used to construct prototype and artifact augments. These can be slotted into exceptionally crafted items. Other possible mission rewards include augment schematics that can be learned by armormechs, armstechs and synthweavers.

Recommended Crafting Skills: All (for mission discoveries), Armormech, Armstech, Cybertech (for tech schematics) and Synthweaving.

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​slicing

Slicing
Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_african_a01
  • Material: head_human_african_a05c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet23_bfn_archetype
  • Material: face_gehelmet23_heavy_ge_a05reptrooper01_u
hairhair_human_bfn_non_a01
  • Material: hair_human_non_a01_v01_f
facehair[no archetype]
  • + facehair_human_bfn_african_sm_cyber04_top
  • Material: facehair_human_non_sm_cyber04_u
skincolor
 skincolor_human_non_h05_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c07_f
          facepaintmakeup_human_non_c04_f
            Body details
            SlotDetails
            chestchest_trenchtight_bfn_archetype
            • + chest_trenchtight_bfn_heavy_tr_a05_back
            • + chest_trenchtight_bfn_heavy_tr_a05_shld
            • Material: chest_trenchtight_heavy_ge_a05reptrooper01_f
            bracerbracer_short_bfn_archetype
            • Material: bracer_short_heavy_ge_a05reptrooper01_u_v02
            handhand_gauntlet_bfn_archetype
            • + hand_gauntlet_bfn_heavy_tr_a05_wrist
            • Material: hand_gauntlet_heavy_ge_a05reptrooper01_u
            waistwaist_belt_bfn_archetype
            • + waist_belt_bfn_heavy_tr_a05_back
            • + waist_belt_bfn_heavy_tr_a05_front
            • Material: waist_belt_heavy_ge_a05reptrooper01_u
            legleg_pant_bfn_archetype
            • Material: leg_pant_heavy_ge_a05reptrooper01_f_v02
            bootboot_tall_bfn_archetype
            • + boot_tall_bfn_heavy_tr_a05_shin
            • Material: boot_tall_heavy_ge_a05reptrooper01_u
            All NPCs with this appearance (2)