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  7. ulgo_recon_trooper
Portrait

Ulgo Recon Trooper

Level 30-31 | Standard | Sniper


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Leg Shot

FQN: abl.​npc.​ability.​rifle.​leg_shot

Leg Shot
20sinstant30 m3050%

Snipe

FQN: abl.​npc.​ability.​rifle.​snipe_caster

Snipe
12s3s cast30 m30100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Aimed Shot

FQN: abl.​npc.​ability.​rifle.​snipe

Aimed Shot
6s1.5s cast30 m0150%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a02
  • Material: head_human_bmn_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a03
  • Material: head_human_bmn_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a04
  • Material: head_human_bmn_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet16_bmn_archetype
  • Material: face_gehelmet16_heavy_ge_a16military04_u
facehair
(one of 4)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1312103 – not found
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + 1143435 – not found
  • + 1312100 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + 1143437 – not found
  • Material: facehair_human_non_a04_v01_m
skincolor
(one of 4)
 skincolor_human_non_h16_p
     skincolor_human_asian_h08_p
       skincolor_human_non_h21_p
         skincolor_human_non_h22_p
          haircolor
          (one of 4)
           haircolor_human_non_h06_p
             haircolor_human_non_h02_p
               haircolor_human_non_h10_p
                 haircolor_human_non_h04_p
                  eyecolor
                   eyecolor_human_non_h02_s
                    complexion
                    (one of 4)
                    comp_human_non_c20_m
                      comp_human_non_c28_m
                        comp_human_non_c29_m
                          comp_human_non_c05_m
                            Body details
                            SlotDetails
                            chestchest_baggy_bmn_archetype
                            • + chest_baggy_bmn_heavy_ge_a16_loin
                            • Material: chest_baggy_heavy_ge_a16military04_m
                            bracerbracer_short_bmn_archetype
                            • Material: bracer_short_heavy_ge_a16military04_u_v01
                            handhand_gauntlet_bmn_archetype
                            • Material: hand_gauntlet_heavy_ge_a16military04_u
                            waistwaist_belt_bmn_archetype
                            • + waist_belt_bmn_heavy_ge_a16_front
                            • + waist_belt_bmn_heavy_ge_a16_back
                            • Material: waist_belt_heavy_ge_a16military04_u
                            legleg_pant_bmn_archetype
                            • Material: leg_pant_heavy_ge_a16military04_m_v01
                            bootboot_tall_bmn_archetype
                            • + boot_tall_bmn_heavy_ge_a16_shin
                            • Material: boot_tall_heavy_ge_a16military04_u
                            All NPCs with this appearance (2)