1. NPCs
  2. flashpoint
  3. umbara
  4. difficulty_1
  5. trash
  6. umbaran_military_recruit_solo
Portrait

Umbaran Trooper

Level 70 | Standard | Burstfire


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

High Impact Round

Fires a very powerful round at the target that deals <<1>> damage. Only useable against incapacitated targets and targets suffering from periodic damage. Requires abl.npc.ability.tech.cryo_grenade_random to work.

FQN: abl.​npc.​ability.​rifle.​high_impact_round

High Impact Round
20sinstant30 m80100%

Blaster Whip

Strikes the target with your weapon for kinetic damage.

FQN: abl.​npc.​ability.​pistol.​blaster_whip

Blaster Whip
6sinstant4 m2100%

Charged Blast

Fire three powerful blasts at your target.

FQN: abl.​npc.​ability.​pistol.​burst

Charged Blast
6s1.5s cast30 m1100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grapple

FQN: abl.​npc.​ability.​tech.​grapple

Grapple
36s4s cast8-30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Flurry of Bolts

A flurry of bolts shot from your blaster.

FQN: abl.​npc.​ability.​pistol.​flurry_of_bolts

Flurry of Bolts
4.5sinstant30 m025%

Cryo Grenade

FQN: abl.​flashpoint.​umbara.​enemy.​trash.​cryo_grenade_gtaoe

Cryo Grenade
24s2s cast30 m0100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a01_c03
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet119_bmn_archetype
  • Material: face_gehelmet119_heavy_ge_a94c01_u
skincolor
 skincolor_human_african_h10_p
    eyecolor
     eyecolor_human_mtx_h01_s
      complexioncomp_human_non_c27_m
        Body details
        SlotDetails
        chestchest_tight_bmn_archetype
        • + chest_tight_bmn_heavy_ge_a94_collar
        • + chest_tight_bmn_heavy_ge_a94_straps
        • Material: chest_tight_heavy_ge_a94c01_u
        bracerbracer_short_bmn_archetype
        • Material: bracer_short_heavy_ge_a94c01_u
        handhand_glove_bmn_archetype
        • + hand_glove_bmn_heavy_ge_a94_forearm
        • Material: hand_glove_heavy_ge_a94c01_u
        waistwaist_belt_bmn_archetype
        • + waist_belt_bmn_heavy_ge_a94_front
        • + waist_belt_bmn_heavy_ge_a94_side
        • Material: waist_belt_heavy_ge_a94c01_u
        legleg_pant_bmn_archetype
        • Material: leg_pant_heavy_ge_a94c01_u
        bootboot_tall_bmn_archetype
        • + boot_tall_bmn_heavy_ge_a94_shinguard
        • Material: boot_tall_heavy_ge_a94c01_u
        All NPCs with this appearance (3)