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  5. efficient_suit

Efficient Suit

abl_bh_pt_efficent_suit

Efficient Suit

Passive

Allows Kolto Overload to be activated while stunned and causes Kolto Overload to purge most stun effects when activated. In addition, increases the range of Grapple and Shoulder Cannon by 10 meters and eliminates the heat generated by Electro Dart and Carbonize.

Data

Rank 1
AbilityStatChange

Grapple

Fires a grapple line that pulls the target to the Powertech and generates a high amount of threat. Targets are immobilized for 3 seconds. Cannot be used on targets in cover.

FQN: abl.​bounty_hunter.​grapple

Grapple
Ability Max Range+1

Shoulder Cannon

FQN: abl.​bounty_hunter.​shoulder_cannon_custom

Shoulder Cannon
Ability Max Range+1

Electro Dart

Fires an electro dart, dealing <<2>> energy damage and stunning the target for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​bounty_hunter.​electro_dart

Electro Dart
Ability Energy Cost-1

Carbonize

Encases up to 8 enemies within 8 meters in carbonite, dealing <<2>> internal damage and stunning them for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​bounty_hunter.​carbonize

Carbonize
Ability Energy Cost-1

Metadata

Users

Used by
  • apc.bounty_hunter.powertech.utility
  • apc.boosted.utility.pyrotech
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_pyrotech_mods
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_ap_mods
  • apc.bounty_hunter.powertech.shield_tech_mods
  • apc.bounty_hunter.powertech.advanced_prototype_mods
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_shield_tech_mods
  • apc.bounty_hunter.powertech.pyrotech_mods