Grapple
Grapple
Fires a grapple line that pulls the target to the Powertech and generates a high amount of threat. Targets are immobilized for 3 seconds. Cannot be used on targets in cover.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141048995493192440 |
Combat log ID: | 814239899975680 |
FQN: | abl. |
Star Wars name: | Grapple |
Other languages: | Ranziehen Grappin |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. utility. aggressive_ action Initializers: - Set type to Other, cannot toggle off
Global ID: 16140917617117924743 FQN: abl. bounty_ hunter. grapple/31/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. grapple. grapple_cast - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 6
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Only when the following conditions are met:
- <
- If the Tech spell hit
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 1.6
- Standard Health Percent Min = (float) 1.6 - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.151
- Standard Health Percent Min = (float) 0.111
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1.31
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #4 to TARGET from CASTER
- Add effect #5 to TARGET from CASTER
- 3
- When projectile completed travel and hit target
Only when the following conditions are met:
- <
- If previous subeffect did not meet all conditions
- If the Tech spell hit
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 1.6
- Standard Health Percent Min = (float) 1.6 - Add effect #2 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #4 to TARGET from CASTER
- Add effect #8 to TARGET from CASTER
- Add effect #9 to TARGET from CASTER
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.debuff. physics abl. utility. aggressive_ action Conditions: - Can only be called by other effects
Global ID: 16140920915652808894 FQN: abl. bounty_ hunter. grapple/31/2 - 1
- When effect is applied
Perform the following actions:
- Ballistic To Caster
- Knockdown = (int) 1
- Height = (float) 0
- [3s]
Immobilized (Tech)
Unable to move.Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.debuff. root abl. dispel_ type. tech Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- Immune By Resolve
- Negated = (bool) true
- Actor = (int) 3
- If TARGET is alive
- Can only be called by other effects
- Immune By Resolve
Global ID: 16140919816141180521 Combat log ID: 814239899976245 FQN: abl. bounty_ hunter. grapple/31/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- [3s]
Slowed (Tech)
Movement speed reduced.Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.dispel_ type. tech abl. debuff. snare Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- Immune By Resolve
- Negated = (bool) false
- Actor = (int) 3
- If TARGET is alive
- Can only be called by other effects
- Immune By Resolve
Global ID: 16140914318583039720 Combat log ID: 814239899976253 FQN: abl. bounty_ hunter. grapple/31/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 50%
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff
- [0s] [not displayed]
Effect #5Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. aggressive_ action Conditions: - Can only be called by other effects
Global ID: 16140913219071411291 FQN: abl. bounty_ hunter. grapple/31/5 - 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Add effect #6 to TARGET from CASTER
- [6s]
Reel and Rattle
Your next Rocket Punch or Flaming Fist is improved.Slot: Buff Duration: 6s On death: Effect is removed # occurrences: 1 Tags: tag. abl. utility. aggressive_ action Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Effect Procs
- Effect Procs = Int(1, 1)
- Effect Procs = Id(Rocket Punch,Rocket Punch
Engages the jetpack, allowing you to strike the target with a heavy punch that deals <<1>> kinetic damage.
FQN: abl.bounty_hunter.rocket_punch
Flaming Fist)Flaming Fist
Engages the jetpack and ignites your gauntlet, allowing you to strike the target with a flaming fist that deals <<1>> kinetic damage and <<2>> elemental damage. Replaces Rocket Punch.
FQN: abl.bounty_hunter.skill.firebug.flaming_fist
Conditions: - Can only be called by other effects
Global ID: 16140916517606296434 Combat log ID: 814239899976275 FQN: abl. bounty_ hunter. grapple/31/6 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Damage Done Modifier (Percentage) for ability Rocket Punch, increase by 20%
Rocket Punch
Engages the jetpack, allowing you to strike the target with a heavy punch that deals <<1>> kinetic damage.
FQN: abl.bounty_hunter.rocket_punch
- Modify meta stat Damage Done Modifier (Percentage) for ability Flaming Fist, increase by 20%
Flaming Fist
Engages the jetpack and ignites your gauntlet, allowing you to strike the target with a flaming fist that deals <<1>> kinetic damage and <<2>> elemental damage. Replaces Rocket Punch.
FQN: abl.bounty_hunter.skill.firebug.flaming_fist
- 2
- When character deals damage with tags tag.
abl. bounty_hunter. rocket_punch - When character deals damage with tags tag.
abl. bounty_hunter. flaming_fist
Override target to:
- Primary Target
Perform the following actions:
- Add effect #7 to TARGET from CASTER
- Remove this effect
- When character deals damage with tags tag.
- [3s]
Stunned (Tech)
Unable to act.Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.dispel_ type. tech abl. , tag.debuff. stun abl. debuff. break_ cover Initializers: - Set type to Negative, cannot toggle off
- Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140915418094668093 Combat log ID: 814239899976295 FQN: abl. bounty_ hunter. grapple/31/7 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectelectro_dart. electro_dart_loop - Stun the TARGET
- 2
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectelectro_dart. electro_dart_stun_end
- [6s]
Slowed (Tech)
Movement speed reducedSlot: Debuff Duration: 6s On death: Effect is removed Tick rate: 2s (3 ticks) # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.dispel_ type. tech abl. debuff. snare Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Ignore Alacrity
- Ignore Alacrity = (bool) true
Conditions: - <AND
- Can only be called by other effects
Global ID: 16140909920536527292 Combat log ID: 814239899976303 FQN: abl. bounty_ hunter. grapple/31/8 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 50%
- 2
- When effect ticks the 1st time
Perform the following actions:
- Set movement speed to 30%
- 3
- When effect ticks the 2nd time
Perform the following actions:
- Set movement speed to 10%
- [6s]
Heat Chain
Periodic Elemental DamageSlot: Debuff Duration: 6s On death: Effect is removed Tick rate: 2s (3 ticks) # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.debuff. damage_ over_ time abl. , tag.debuff. burn abl. , tag.bounty_ hunter. fire_ dot abl. dispel_ type. purge_ only Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Ignore Alacrity
- Ignore Alacrity = (bool) true
Conditions: - <AND
- Can only be called by other effects
Global ID: 16140908821024915311 Combat log ID: 814239899976305 FQN: abl. bounty_ hunter. grapple/31/9 - Set Duration
- 1
- When effect is applied
- When effect ticks
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.01715
- Standard Health Percent Min = (float) 0.01715
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.1715
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0