Laser ciblé
Laser ciblé
Le PNJ tire un rayon laser sur une cible aléatoire, infligeant des dégâts cumulables.
Attributs
Type: | active |
Activation time: | 9s channel |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16140906800758623743 |
Combat log ID: | 2047741622484992 |
FQN: | abl. |
Star Wars name: | Laser ciblé |
Autres langues: | Targeted Laser Ziellaser |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Debuff Duration: during channel (9s) On death: Effect is removed Tick rate: 1s (9 ticks) # occurrences: 0 Global ID: 16141014463066758982 FQN: abl. npc. ability. custom. flashpoint. eternity_ vault. trash. difficulty_ 1. probe_ sentry. laser/3/1 - 1
- When effect ticks
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 0
- Flurry Blows Max = (int) 0
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,18
- Standard Health Percent Min = (float) 0,18
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged - Add effect #2 to TARGET from CASTER, Combat Math Only
- [1.5s]
Laser
Dégâts laser augmentés.Slot: Debuff Duration: 1.5s On death: Effect is removed Initial stacks: 1 Max stacks: 6 # occurrences: 1 Tags: tag. abl. flashpoint. eternity_ vault. probe_ sentry. flurry Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1.5s
- Max Duration = (time) 1.5s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. flashpoint. eternity_ vault. probe_ sentry. flurry
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - Can only be called by other effects
Global ID: 16141015562578387195 Combat log ID: 2047741622485248 FQN: abl. npc. ability. custom. flashpoint. eternity_ vault. trash. difficulty_ 1. probe_ sentry. laser/3/2 - Set Duration
- 1
- When stacks of this effect increase
Perform the following actions:
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Initializers: - Set Reverse
- Is Reverse = (bool) true
Conditions: - <
- If TARGET is alive
- If TARGET is an enemy
Global ID: 16141016662090015404 FQN: abl. npc. ability. custom. flashpoint. eternity_ vault. trash. difficulty_ 1. probe_ sentry. laser/3/3 - Set Reverse
- 1
- When effect is applied
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) -0,99
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0 - Add effect #4 to TARGET from CASTER
- [0s] [not displayed]
Effect #4Slot: Debuff Duration: instant # occurrences: 0 Conditions: - <
- If TARGET is alive
- If TARGET is an enemy
- Can only be called by other effects
Target overrides: - [target override] Random Enemy
- Ignore Current = (bool) true
- Ignore NPC = (bool) true
- Ignore PC = (bool) false
- Ignore CC = (bool) true
Global ID: 16141008965508617929 FQN: abl. npc. ability. custom. flashpoint. eternity_ vault. trash. difficulty_ 1. probe_ sentry. laser/3/4 - <
- [0s] [not displayed]
Effect #5Slot: Debuff Duration: instant # occurrences: 0 Initializers: - Set Reverse
- Is Reverse = (bool) true
Conditions: - Can only be called by other effects
Global ID: 16141010065020246138 FQN: abl. npc. ability. custom. flashpoint. eternity_ vault. trash. difficulty_ 1. probe_ sentry. laser/3/5 - Set Reverse
- 1
- When effect is applied
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 50 000
- Amount Min = (float) 50 000
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0