1. Pouvoirs
  2. npc
  3. ability
  4. custom
  5. flashpoint
  6. eternity_vault
  7. trash
  8. difficulty_1
  9. probe_sentry
  10. taser

Taser

Taser

Le droïde lance un rayon taser à une cible à distance qui freine le joueur et lui inflige de légers dégâts dans le temps.

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Taser
2
shockedÉlectrocution – Dégâts élémentaires réguliers.
3
stunnedÉtourdissement – Incapacité d'agir.
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.npc.ability.custom.flashpoint.eternity_vault.trash.difficulty_1.probe_sentry.bubble, dependent on calling effect
  • [3s]
    shockedÉlectrocution
    Dégâts élémentaires réguliers.

  • 1
    • When effect ticks
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.flashpoint.eternity_vault.trash.difficulty_1.probe_sentry.tick
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,06
      - Standard Health Percent Min = (float) 0,06
      - Amount Modifier Percent = (float) 0,01
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [3s]
    stunnedÉtourdissement
    Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.flashpoint.eternity_vault.trash.difficulty_1.probe_sentry.stun
    • Stun the TARGET