Chemin de la ruine
Chemin de la ruine
Attributs
Type: | active |
Activation time: | 3s cast |
Target type: | Any |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 7.0.0 |
Global ID: | 16140907566240273733 |
Combat log ID: | 4480411098939392 |
FQN: | abl. |
Star Wars name: | Chemin de la ruine |
Autres langues: | Path of Ruin Pfad des Ruins |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [3s]
Effect #1Slot: Buff Duration: 3s On death: Effect is removed Tick rate: 0.4s (7 ticks) # occurrences: 0 Tags: tag. abl. utility. is_ not_ reflectable Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s
Global ID: 16140953915283142672 FQN: abl. operation. deepstation. boss. lord_ valeo. valeo. leap_ to_ target/14/1 - Set Duration
- 1
- When effect ticks the 1st time
Only when the following conditions are met:
- <OROR
- <
- If TARGET is alive
- If TARGET is a player
- <
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectdeepstation. boss. lord_valeo. path_of_ruin. instant - Teleport To Target
- [3s]
Chemin de la ruineSlot: Buff Duration: 3s On death: Effect is removed Tick rate: 0.4s (7 ticks) # occurrences: 0 Tags: tag. abl. operation. deepstation. boss. lord_ valeo. reaper. combo_ attack_ 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s
Conditions: - Can only be called by other effects
Global ID: 16140957213818027273 Combat log ID: 4480411098939663 FQN: abl. operation. deepstation. boss. lord_ valeo. valeo. leap_ to_ target/14/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) true
- ResetPositionOnReachedMaxDistance = (bool) false
- InitialPositionOffsetRelative = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_Entity
- InitialPosition_EntityType = (string) aoeTarget_Caster
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeSphere
- Target Conditions = (string) aoeTargetCondition_IsAlive;aoeTargetCondition_IsEnemy[aoeParameter_Enemyof:aoeConditionTarget_Caster]
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string)
- On Tick Vfx = (string)
- Movement Type = (string) aoeMovement_FollowTargetPosition
- Movement Target Type = (string) aoeTarget_Caster
- BehaviorOnReachedMaxDistance = (string) aoeMovement_StopMoving
- LocalRotationType = (string) aoeRotation_None
- LoopingVfxPlaystyle = (string) aoeVfx_None
- OnTickVfxPlaystyle = (string) aoeVfx_None
- Effect Number = (int) 0
- Ability Spec =[Path of Ruin][Path of Ruin]
FQN: abl.operation.deepstation.boss.lord_valeo.valeo.leap_to_target_aoe
- Min Tick Count = (int) 6
- Max Tick Count = (int) 6
- Tick Rate = (float) 0,5
- Min Lifespan = (float) 3
- Max Lifespan = (float) 3
- InitialPosition_X_Value = (float) 0
- InitialPosition_Y_Value = (float) 0
- InitialPosition_Z_Value = (float) 0
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0,566
- Min Distance = (float) 0
- First Tick Delay = (float) 0,1
- MaxMovementSpeed = (float) 2
- MaxMovementDistance = (float) 1 000
- LoopingVfxLocalScale_X = (float) 1
- LoopingVfxLocalScale_Y = (float) 1
- LoopingVfxLocalScale_Z = (float) 1
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1
- 2
- Just before this effect is removed
Perform the following actions:
- Execute ability [loco_manager] from CASTER to CASTER
[loco_manager]
FQN: abl.operation.deepstation.boss.lord_valeo.valeo.loco_manager
- [0s] [not displayed]
Effect #3Slot: Buff Duration: instant # occurrences: 0 Global ID: 16140956114306399102 FQN: abl. operation. deepstation. boss. lord_ valeo. valeo. leap_ to_ target/14/3 - 1
- When effect is applied
Perform the following actions:
- Set cooldown of Rire diabolique to 10s, ignoring alacrity
Rire diabolique
FQN: abl.operation.deepstation.boss.lord_valeo.valeo.culling_wave_precast
- Set cooldown of [kinetic_pulse_precast] to 10s, ignoring alacrity
[kinetic_pulse_precast]
FQN: abl.operation.deepstation.boss.lord_valeo.valeo.kinetic_pulse_precast
- Set cooldown of Sans issue to 10s, ignoring alacrity
Sans issue
FQN: abl.operation.deepstation.boss.lord_valeo.valeo.leap_to_target_range_close