Salve assommante
Salve assommante
Attributs
Type: | active |
Activation time: | 2s cast |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16140915381836982863 |
Combat log ID: | 2541662861524992 |
FQN: | abl. |
Star Wars name: | Salve assommante |
Autres langues: | Concussive Round Schlaggeschoss |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. trooper. tech_ master_ cast Global ID: 16140937883889265719 FQN: abl. npc. ability. cannon. concussive_ round/0/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. concussive_round. concussive_round_fire - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 4
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Only when the following conditions are met:
- If the Tech spell hit
Perform the following actions:
- Add effect #2 to TARGET from CASTER, Combat Math Only
- [8s]
Sommeil (mental)
Incapacité d'agir. Cesse en cas de dégâts.Slot: Debuff Duration: 8s On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.trooper. tech_ master_ cast abl. , tag.dispel_ type. mental abl. , tag.debuff. sleep abl. debuff. break_ cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 8s
- Max Duration = (time) 8s
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140941182424148782 Combat log ID: 2541662861525256 FQN: abl. npc. ability. cannon. concussive_ round/0/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Mark as neutralized
- Stun the TARGET
- Play appearance epp.
trooper. , dependent on calling effectconcussive_round. concussive_round_sleep
- 2
- When character takes damage, delayed by 1s
Perform the following actions:
- Remove this effect
- 3
- When effect is applied
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0