[beam_health]
[beam_health]
Attributs
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Métadonnées
Contained since: | Mise à jour 2.7.0 |
Global ID: | 16140926387010287506 |
Combat log ID: | 3357448949727232 |
FQN: | abl. |
Star Wars name: | [beam_health] |
Autres langues: | [beam_health] [beam_health] |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Global ID: 16140908003126713757 FQN: abl. operation. oricon. palace. boss. dread_ council. styrak. nightmare. beam_ health/3/1 - 1
- When effect is applied
Perform the following actions:
- Modify stat Santé max
- Modify meta stat Coût de pouvoir - Force for ability Attaque à distance, increase by 1
Attaque à distance
Série de tirs à distance exécutés par un PNJ.
FQN: abl.flurry.npc.ranged
- Modify meta stat Coût de pouvoir - Force for ability Attaque de mêlée, increase by 1
Attaque de mêlée
Série de coups au corps à corps portés par un PNJ.
FQN: abl.flurry.npc.melee
- Modify meta stat Coût de pouvoir - Force for ability Attaque sans arme, increase by 1
Attaque sans arme
Coup unique porté, sans arme, par un PNJ.
FQN: abl.flurry.npc.unarmed
- Modify meta stat Coût de pouvoir - Force for ability Grenade, increase by 1
Grenade
FQN: abl.npc.ability.tech.anticover_grenade
- Modify meta stat Coût de pouvoir - Force for ability Tir dans la tête, increase by 1
Tir dans la tête
FQN: abl.npc.ability.tech.anticover_headshot
- Play appearance epp.
world_design. , dependent on calling effectcinematic. appear_as_ghost - Set movement speed to 40%
- Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 1
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 1
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Max Damage Absorbed = (float) 0
- Healing Power Coefficient = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0