1. Pouvoirs
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. ira
  8. chief_engineer_kels
  9. hard
  10. reactor_pulse

Impulsion de réacteur

lightningstorm

Impulsion de réacteur

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
lightningstorm
Impulsion de réacteur
2
lightningstorm
Impulsion de réacteur
3
lightningstorm
Impulsion de réacteur
  • [hidden] [5s]
    lightningstormEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.flashpoint.ira.chief_engineer_kels.reactor_pulse_charge, dependent on calling effect
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.npc.ability.custom.boss.flashpoint.ira.chief_engineer_kels.reactor_pulse_explosion, dependent on calling effect
  • [0s] [not displayed]
    lightningstormEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 10
      - Sort Type = Closest
      - Radius = 24m

    Only when the following conditions are met:

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,3
      - Standard Health Percent Min = (float) 0,2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.world_design.environmental.electrical, dependent on calling effect
    • Ballistic Impulse, centered at ground target, never knockdown, momentum = 2, 30° pitch, 0° yaw
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 10
      - Sort Type = Closest
      - Radius = 26m

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.world_design.environmental.electrical, dependent on calling effect
    • Ballistic Impulse, centered at ground target, never knockdown, momentum = 2, 30° pitch, 0° yaw
  • [hidden] [3s]
    lightningstormEffect #3