1. Pouvoirs
  2. flashpoint
  3. star_fortress
  4. boss
  5. droid_factory
  6. utl_machine_gun_target_painter

[utl_machine_gun_target_painter]

stimpack

[utl_machine_gun_target_painter]

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stimpack
[utl_machine_gun_target_painter]
2
stimpack
[utl_machine_gun_target_painter]
3
stimpack
[utl_machine_gun_target_painter]
4
stimpack
[utl_machine_gun_target_painter]
5
stimpack
[utl_machine_gun_target_painter]
6
stimpack
[utl_machine_gun_target_painter]
7
stimpack
[utl_machine_gun_target_painter]
  • [hidden] [0s] [not displayed]
    stimpackEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Direction = Forward
      - Sort Type = Random
      - Distance = 32m
      - Angle = (float) 130

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is not stealthed
        AND
        • If CASTER is positioned 1m to 32m to center of TARGET
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​flashpoint.​star_fortress.​droid_factory.​machinegun_target_front
        AND
        • If TARGET is a player
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Direction = Left
      - Sort Type = Random
      - Distance = 32m
      - Angle = (float) 179

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Direction = Right
      - Sort Type = Random
      - Distance = 32m
      - Angle = (float) 179

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [2s]
    stimpackEffect #2

  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
  • [hidden] [2s]
    stimpackEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​flashpoint.​star_fortress.​droid_factory.​machinegun_target_right
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #6 to TARGET from TARGET
  • [hidden] [2s]
    stimpackEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​flashpoint.​star_fortress.​droid_factory.​machinegun_target_left
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #7 to TARGET from TARGET
  • [hidden] [6s]
    stimpackEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [hidden] [2s]
    stimpackEffect #6

  • [hidden] [2s]
    stimpackEffect #7