1. Pouvoirs
  2. test
  3. jeffl
  4. test_race_powerup_missile

[Missile]

tacticalnuke

[Missile]

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
tacticalnuke
[Missile]
2
tacticalnuke
[Missile]
3
movementslowed
Slowed
  • [180s]
    tacticalnuke[Missile]

  • 1

    Override target to:

    • Trigger Target

    Only when the following conditions are met:

      • <
        • If TARGET != PRIMARY TARGET
        AND
        • If TARGET has an effect with the tag tag.​abl.​test.​joshuam.​race_prototype.​race_mount
          Failure message: Your target must be in the race to use this powerup.
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Remove this effect
  • [0s]
    tacticalnuke[Missile]

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0s
    • Play appearance epp.bounty_hunter.concussion_missiles.concussion_missiles_cast, dependent on calling effect
  • 2
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​test.​jeffl.​race_immunity

    Perform the following actions:

    • Ballistic Impulse, centered at random, never knockdown, momentum = 4, 80° pitch, 0° yaw
    • Add effect #3 to TARGET from CASTER
  • [3s]
    movementslowed Slowed

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%