Tir de mortier
Tir de mortier
Tire une salve explosive avec le fusil infligeant de lourds dégâts à la cible principale et des dégâts légers aux autres cibles dans un rayon de 5 mètres.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Ground |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 6.0.0 |
Global ID: | 16140962289084936867 |
Combat log ID: | 4232445457072128 |
FQN: | abl. |
Star Wars name: | Tir de mortier |
Autres langues: | Mortar Shot Mörserschuss |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16140952502739693389 FQN: abl. operation. ossus_ lair. boss. trash. warden. gernade_ shot/4/1
- [hidden] [0s]
Effect #2Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Target overrides: - [target override] Caster
Global ID: 16140949204204807268 FQN: abl. operation. ossus_ lair. boss. trash. warden. gernade_ shot/4/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
npc. ability. skytrooper. grenade_shot - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 2
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 5
- Sort Type = Closest
- Radius = 2.5m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,16
- Standard Health Percent Min = (float) 0,14
- Amount Modifier Percent = (float) 0,01
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0