1. Pouvoirs
  2. event
  3. bounty_hunting
  4. investigation
  5. friendly_drink

Boire un coup

antedote

Boire un coup

Proposez à une personne suspecte de boire un coup pour l'inciter à partager des informations sur votre cible actuelle. Obtient de meilleurs résultats qu'une sonde d'investigation. Considéré comme un acte du côté lumineux.

Attributs

Conditions

Métadonnées

Users

Triggered by using an item (2)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
antedote
Boire un coup
2
smuggler'sluck
Questioning...
3
antedote
Friendly Drink Target
4
datablueletteringN'a plus d'informations – Cette cible a déjà dit tout ce qu'elle savait.
5
antedoteVerre plein – A déjà reçu une invitation à boire un coup récemment.
6
bloodthirst
Hostile Bark
7
antedote
Despawn
8
antedote
Transition Hostile
9
antedote
My Investigation Caster
10
antedote
Taunt Onto Investigator
11
energyshieldBouclier personnel – Absorbe des dégâts quand il est actif.
12
antedote
Boire un coup
  • [0s] [not displayed]
    antedoteEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • <
          • Is Area
            - Negated = (bool) false
            - Area ID = (int) 4611686025383332936
          AND
          • Has Item
            - Negated = (bool) false
            - Actor = (int) 2
            - Count = (int) 0
            - Comparison = (int) 3
            - Item Spec = (int) 16141174092349464956
          >
        OR
        • <
          • Is Area
            - Negated = (bool) false
            - Area ID = (int) 4611686018427650020
          AND
          • Has Item
            - Negated = (bool) false
            - Actor = (int) 2
            - Count = (int) 0
            - Comparison = (int) 3
            - Item Spec = (int) 16141137181745804074
          >
        OR
        • <
          • Is Area
            - Negated = (bool) false
            - Area ID = (int) 4611686019802843831
          AND
          • Has Item
            - Negated = (bool) false
            - Actor = (int) 2
            - Count = (int) 0
            - Comparison = (int) 3
            - Item Spec = (int) 16140984869053433330
          >
        OR
        • <
          • Is Area
            - Negated = (bool) false
            - Area ID = (int) 4611686027681070173
          AND
          • Has Item
            - Negated = (bool) false
            - Actor = (int) 2
            - Count = (int) 0
            - Comparison = (int) 3
            - Item Spec = (int) 16140948937089400294
          >
        OR
        • <
          • Is Area
            - Negated = (bool) false
            - Area ID = (int) 4611686019802841877
          AND
          • Has Item
            - Negated = (bool) false
            - Actor = (int) 2
            - Count = (int) 0
            - Comparison = (int) 3
            - Item Spec = (int) 16141082935390305114
          >
        OR
        • <
          • Is Area
            - Negated = (bool) false
            - Area ID = (int) 4611686019618382666
          AND
          • Has Item
            - Negated = (bool) false
            - Actor = (int) 2
            - Count = (int) 0
            - Comparison = (int) 3
            - Item Spec = (int) 16140951044438376755
          >
        OR
        • <
          • Is Area
            - Negated = (bool) false
            - Area ID = (int) 4611686019047870293
          AND
          • Has Item
            - Negated = (bool) false
            - Actor = (int) 2
            - Count = (int) 0
            - Comparison = (int) 3
            - Item Spec = (int) 16141004745587696773
          >
        OR
        • <
          • Is Area
            - Negated = (bool) false
            - Area ID = (int) 4611686023868513034
          AND
          • Has Item
            - Negated = (bool) false
            - Actor = (int) 2
            - Count = (int) 0
            - Comparison = (int) 3
            - Item Spec = (int) 16140995924569852929
          >
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #12 to TARGET from CASTER
  • [10s]
    smuggler'sluck Questioning...

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.event.bounty_hunting.investigation.investigation_usables.friendly_drink_cast, dependent on calling effect
    • Execute hydra hook PC_Drink
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [1s]
    antedote [HIDDEN]Friendly Drink Target

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If a random chance of 80% is met

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Execute hydra hook GrantCredit (object self = Target)
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 50% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #6 to TARGET from TARGET
  • [hidden] [does not expire]
    antedote [HIDDEN]Despawn

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Instantly kill the TARGET
  • [hidden] [1s]
    antedote [HIDDEN]Transition Hostile

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook TurnHostile (object self = Target)
    • Add effect #11 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​event.​bounty_hunting.​investigation.​my_investigation_caster applied by CASTER

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • [hidden] [5s]
    antedote [HIDDEN]My Investigation Caster

  • [hidden] [3s]
    antedote [HIDDEN]Taunt Onto Investigator

  • 1
    • When effect is applied

    Perform the following actions:

    • Taunt
      - Duration = (time) 1s
  • 2
    • When effect ticks

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 50
      - Amount Min = (float) 50
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [3s]
    energyshieldBouclier personnel
    Absorbe des dégâts quand il est actif.

  • 1
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.event.bounty_hunting.investigation.investigation_usables.personal_shield, dependent on calling effect
  • [hidden] [3s]
    antedoteEffect #12

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook WrongPlanet