1. Pouvoirs
  2. flashpoint
  3. corellia
  4. republic
  5. enemy
  6. mobs
  7. electro_harpoon

Rayon de décélération

ionclip

Rayon de décélération

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
ionclip
Rayon de décélération
2
ionclipRayon de décélération – Vitesse de déplacement réduite.
3
ionclip
Rayon de décélération
  • [0s] [not displayed]
    ionclipEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • If difficulty is set to 8-man

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [does not expire]
    ionclipRayon de décélération
    Vitesse de déplacement réduite.

  • 1
    • When effect ticks

    Only when the following conditions are met:

      • If difficulty is set to 16-man

    Perform the following actions:

    • Stun the TARGET
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect ticks the 2nd time

    Only when the following conditions are met:

      • If difficulty is set to 16-man

    Perform the following actions:

    • Remove this effect
  • 3
    • When effect is applied
    • When effect is refreshed
    • When effect ticks

    Only when the following conditions are met:

      • If difficulty is set to 8-man

    Perform the following actions:

    • Stun the TARGET
    • Add effect #3 to TARGET from CASTER
  • 4
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.corellia.republic.enemy.boss.boss_2.adds.harpoon_cable_fire, dependent on calling effect
  • 5
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.electro_net.debuff_player, dependent on calling effect
  • [0s] [not displayed]
    ionclipEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If difficulty is set to 16-man
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,04
      - Standard Health Percent Min = (float) 0,04
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If difficulty is set to 8-man SM
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,04
      - Standard Health Percent Min = (float) 0,04
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If difficulty is set to 8-man VM
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,04
      - Standard Health Percent Min = (float) 0,04
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0