1. Pouvoirs
  2. operation
  3. dxun
  4. boss
  5. holding_pens
  6. predator_droid
  7. target_mark

Cible poursuivie

marktarget

Cible poursuivie

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
marktarget
Cible poursuivie
2
marktarget
Cible poursuivie
3
marktargetCible poursuivie – La cible est poursuivie par un droïde prédateur de la Czerka. Impossible d'entrer en mode furtif. Gêne. Cet effet ne peut pas être interrompu. Ce n'est plus qu'une question de secondes...
4
marktarget
Cible poursuivie
5
marktarget
Cible poursuivie
  • [0s] [not displayed]
    marktargetEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 1000m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​dxun.​boss.​holding_pens.​predator_droid.​target_mark_recently_marked
        AND
        • Is Discipline
          - Negated = (bool) true
          - Actor = (int) 3
          - Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.mercenary.bodyguard, dis.shadow.combat, dis.commando.combat_medic, dis.scoundrel.sawbones, dis.operative.medic, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.sorcerer.corruption, dis.assassin.darkness, dis.sage.seer)
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 1000m

    Only when the following conditions are met:

      • <
        • Is Discipline
          - Negated = (bool) true
          - Actor = (int) 3
          - Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.mercenary.bodyguard, dis.shadow.combat, dis.commando.combat_medic, dis.scoundrel.sawbones, dis.operative.medic, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.sorcerer.corruption, dis.assassin.darkness, dis.sage.seer)
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 1000m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [hidden] [120s]
    marktargetEffect #2

  • [10s]
    marktargetCible poursuivie
    La cible est poursuivie par un droïde prédateur de la Czerka. Impossible d'entrer en mode furtif. Gêne. Cet effet ne peut pas être interrompu.

    Ce n'est plus qu'une question de secondes...


  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.holding_pens.predator_droid.target_mark.mark_arrow, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 3
    • Just before NPC with this effect dies

    Override target to:

    • Caster

    Perform the following actions:

  • [hidden] [1s]
    marktargetEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 1 000 000
      - Amount Min = (float) 1 000 000
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Taunt
      - Duration = (time) 1s
  • [0s] [not displayed]
    marktargetEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Set attack wave to #3