1. Pouvoirs
  2. event
  3. bounty_hunting
  4. crime_lords
  5. eryn_talosa
  6. shoulder_missile

Missile de canon d'épaule

missileblastsalvo

Missile de canon d'épaule

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
missileblastsalvo
Missile de canon d'épaule
2
missileblastsalvo
Missile de canon d'épaule
3
missileblastsalvo
Missile de canon d'épaule
4
thrownÉjection – Au sol. Incapacité d'agir.
5
missileblastsalvo
Missile de canon d'épaule
  • [hidden] [2s]
    missileblastsalvoEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 4
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​event.​bounty_hunting.​crime_lords.​eryn_talosa.​missile_loaded, tag.​abl.​generic.​target_02
  • 5
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 30m

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​event.​bounty_hunting.​crime_lords.​eryn_talosa.​valid_target_01
  • [0s] [not displayed]
    missileblastsalvoEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 2m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is in combat
        AND
        • Can only be called by other effects
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,5
      - Standard Health Percent Min = (float) 0,5
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.event.bounty_hunting.crime_lords.eryn_talosa.shoulder_rocket.rocket_impact, dependent on calling effect
  • [0s] [not displayed]
    missileblastsalvoEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.event.bounty_hunting.crime_lords.kreegan_ramar.missile_salvo.gtaoe_marker, dependent on calling effect
  • [1s]
    thrownÉjection
    Au sol. Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at target, immediately knockdown, momentum = 2, 45° pitch, 5° yaw
  • [0s] [not displayed]
    missileblastsalvoEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.event.bounty_hunting.crime_lords.eryn_talosa.shoulder_rocket.fire_rocket