1. Pouvoirs
  2. flashpoint
  3. copero
  4. boss_2
  5. tech_pulse

Impulsion

concussionmissiles

Impulsion

Projection à zone d'effet

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
concussionmissiles
Impulsion
2
concussionmissiles
Impulsion
3
concussionmissiles
Impulsion
  • [hidden] [0s] [not displayed]
    concussionmissilesEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.npc.ability.all_episodic.humanoid.multi.tech.cover_pulse
    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    concussionmissilesEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If the Tech spell hit
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [0.9s]
    concussionmissilesEffect #3

  • 1
    • When effect expires

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 6° pitch, 0° yaw