1. Pouvoirs
  2. exp
  3. seasons
  4. 01
  5. ep_16
  6. player_abilities
  7. shield

Levée/Tombée de bouclier

badge

Levée/Tombée de bouclier

Lever votre bouclier vous empêche d'utiliser vos pouvoirs et réduit votre vitesse de déplacement, mais vous permet de bloquer et rediriger les attaques situées dans la zone devant vous.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.exp.seasons.01.ep_16.player_abilities.shield

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
badgeLevée de bouclier – La cible a levé son bouclier, ce qui lui permet de bloquer ou rediriger les attaques situées dans la zone devant lui. Les attaques bloquées et redirigées lui confèrent des cumuls d'énergie de Force absorbée.
2
badge
Levée/Tombée de bouclier
  • [hidden] [does not expire]
    badgeLevée de bouclier
    La cible a levé son bouclier, ce qui lui permet de bloquer ou rediriger les attaques situées dans la zone devant lui. Les attaques bloquées et redirigées lui confèrent des cumuls d'énergie de Force absorbée.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.01.ep_16.boss.arcann.shield.raise_shield_loop, dependent on calling effect
    • Set movement speed to 42%
    • Silence
    • Dispel all effects from tags tag.​abl.​buff.​cover
    • Modify stat Chance critique Techno, increase by -2
    • Modify stat Chance critique à distance, increase by -2
    • Modify stat Chance critique en mêlée, increase by -2
    • Modify stat Chance critique Force, increase by -2
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.physics
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.stun
  • 2
    • Just before this effect is removed
    • When CASTER exits combat

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Deactivate ability 16141085011603438878 – not found
  • 3
    • Before NPC with this effect takes damage

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • If Caster Positioning
        - Positioned In Front = (bool) true
        - Positioned Behind = (bool) false
        - Positioned Left = (bool) false
        - Positioned Right = (bool) false
        - Negated = (bool) false

    Perform the following actions:

    • Reflect Damage
      - Absorb Damage = (bool) true
      - Reflect Melee = (bool) true
      - Reflect Ranged = (bool) true
      - Reflect Force = (bool) true
      - Reflect Tech = (bool) true
      - Cap Damage = (bool) false
      - Amount Percent = (float) 1
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
  • 4
    • Before NPC with this effect takes damage, not more than every 0.5s

    Perform the following actions:

  • [hidden] [1s]
    badgeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.01.ep_16.boss.arcann.shield.raise_shield_end, dependent on calling effect
    • Silence