1. Pouvoirs
  2. exp
  3. seasons
  4. 02
  5. ep_01
  6. boss
  7. pa_717
  8. pa_717
  9. utility
  10. fire_rocket

Tir de roquette perforante

tacticalnuke

Tir de roquette perforante

REQUIERT UNE ROQUETTE.

Tire une roquette perforante sur votre cible. Inflige <<1[$d point/$d point/$d points] de dégâts internes et augmente de 25 % les dégâts subis par la cible pendant les <<2>> prochaines secondes.

Chaque skytrooper lance-roquettes vaincu avant d'avoir pu tirer une roquette rapporte des munitions supplémentaires.
La quantité de roquettes restantes est indiquée dans votre barre de buffs.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.exp.seasons.02.ep_01.pa_717.rocket_launcher

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
tacticalnuke
Tir de roquette perforante
2
tacticalnuke
Tir de roquette perforante
3
explosiveprobeArmure endommagée – Vous subissez 25 % de dégâts supplémentaires quelle qu'en soit la source.
4
tacticalnuke
Tir de roquette perforante
  • [hidden] [1s]
    tacticalnukeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_01.boss.pa_717.rocket.rocket_projectile, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.exp.seasons.02.ep_01.boss.pa_717.pa_717.utility.rocket_ammo_pickup
  • 3
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    tacticalnukeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 9
      - Standard Health Percent Min = (float) 9
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER
    • Play appearance epp.exp.seasons.02.ep_01.boss.pa_717.rocket.rocket_target_impact
  • [30s]
    explosiveprobeArmure endommagée
    Vous subissez 25 % de dégâts supplémentaires quelle qu'en soit la source.

  • 1
    • When effect is applied

    Perform the following actions:

  • [hidden] [0.7s]
    tacticalnukeEffect #4

  • 1
    • When effect expires

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_01.boss.pa_717.rocket.rocket_end, dependent on calling effect