Module de champ de dispersion
Module de champ de dispersion
Attributs
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Métadonnées
Contained since: | Mise à jour 6.0.0 |
Global ID: | 16141096603329132551 |
Combat log ID: | 4125079864606720 |
FQN: | abl. |
Star Wars name: | Module de champ de dispersion |
Autres langues: | Scattering Field Module Streufeldmodul |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Module de champ de dispersionSlot: Buff Duration: passive On death: Effect persists Tick rate: 1s # occurrences: 0 Tags: tag. abl. operation. iokath. trash. drainage_ room. player_ shield_ ability_ active_ holder Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set type to Positive, cannot toggle off
Global ID: 16141056004222919343 FQN: abl. operation. iokath. trash. drainage_ room. player_ grant_ shield_ ability/14/1 - Set Area Restricted
- 1
- When effect is applied
Perform the following actions:
- Grant Temporary Ability Package
- Lock Out Player Abilities = (bool) false
- Temporary Package Spec = (int) 16141129216168675317 - Play appearance epp.
operation. , dependent on calling effectiokath. trash. drainage_room. player_grant_shield_ability - Modify meta stat Chance critique Techno for ability Canon lourd électromagnétique CFA, coefficient = 0
Canon lourd électromagnétique CFA
FQN: abl.operation.iokath.trash.drainage_room.precision_shot
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. physics
- 3
- Just before this effect is removed
Override target to:
- Caster
Perform the following actions:
- Execute ability Champ d'éparpillement cinétique résiduel from CASTER to CASTER
Champ d'éparpillement cinétique résiduel
Un champ résiduel subsiste après manipulation du module d'éparpillement cinétique. Vous devez attendre qu'il se décharge avant de pouvoir reprendre en main le module sans danger.
FQN: abl.operation.iokath.trash.drainage_room.player_module_lockout
- 4
- When effect ticks
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 16
- Sort Type = Closest
- Radius = 6m
Only when the following conditions are met:
- <
- If TARGET is a player
- If TARGET is alive
Perform the following actions:
- Add effect #4 to TARGET from TARGET
- 5
- Just before NPC with this effect dies
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 100m
Only when the following conditions are met:
- <
- If TARGET is alive
- Is Casting
- Negated = (bool) true
- Actor = (int) 3
- Ability Spec = 0
- If TARGET is a player
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- [60s]
Module de champ de dispersion
Une exposition prolongée augmente les dégâts infligés par le module d'éparpillement cinétique de 10 % par unité.Slot: Debuff Duration: 60s On death: Effect is removed Initial stacks: 1 Max stacks: 100 # occurrences: 1 Tags: tag. abl. operation. iokath. trash. drainage_ room. player_ shield_ ability_ active_ holder Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 60s
- Max Duration = (time) 60s - Set Scales with Charges
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141057103734546810 FQN: abl. operation. iokath. trash. drainage_ room. player_ grant_ shield_ ability/14/2 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify meta stat Modificateur de dégâts reçus (pourcentage) for ability Module de champ de dispersion, increase by 0,1
Module de champ de dispersion
FQN: abl.operation.iokath.trash.drainage_room.player_grant_shield_ability
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141058203246176053 FQN: abl. operation. iokath. trash. drainage_ room. player_ grant_ shield_ ability/14/3 - 1
- When effect is applied
Only when the following conditions are met:
- <
- If difficulty is not set to Master Mode
- If difficulty is set to 8-man VM
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 9
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,2
- Standard Health Percent Min = (float) 0,2
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If difficulty is not set to Master Mode
- If difficulty is set to 16-man VM
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 9
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,3
- Standard Health Percent Min = (float) 0,3
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 3
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 8-man SM
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 9
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,05
- Standard Health Percent Min = (float) 0,05
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 4
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 16-man SM
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 9
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,1
- Standard Health Percent Min = (float) 0,1
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 5
- When effect is applied
Only when the following conditions are met:
- <
- If difficulty is set to Master Mode
- If difficulty is set to 8-man VM
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 9
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,3
- Standard Health Percent Min = (float) 0,3
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 6
- When effect is applied
Only when the following conditions are met:
- <
- If difficulty is set to Master Mode
- If difficulty is set to 16-man VM
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 9
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,4
- Standard Health Percent Min = (float) 0,4
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- [1.4s]
Champ d'éparpillement cinétique
Neutralise les dégâts balistiques d'origine cinétique.Slot: Buff Duration: 1.4s On death: Effect is removed # occurrences: 1 Tags: tag. abl. operation. iokath. trash. drainage_ room. player_ shield_ ability_ active_ protection Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1.4s
- Max Duration = (time) 1.4s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141059302757803392 Combat log ID: 4125079864606982 FQN: abl. operation. iokath. trash. drainage_ room. player_ grant_ shield_ ability/14/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Dispel all effects from tags 7814848274810344915, tag.abl.buff.stealth, 16141129736523957876
- [0s] [not displayed]
Effect #5Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141060402269430867 FQN: abl. operation. iokath. trash. drainage_ room. player_ grant_ shield_ ability/14/5 - 1
- When effect is applied
Perform the following actions:
- Execute ability Transférer le module from CASTER to TARGET
Transférer le module
Transfère le module d'éparpillement cinétique à un joueur allié. ATTENTION : risques d'interactions fortes avec les champs d'éparpillement cinétique existants.
FQN: abl.operation.iokath.trash.drainage_room.player_pass_shield