Amorce neurale
Amorce neurale
Infliger des dégâts à un ennemi affecté par votre fléchette neurale l'immobilise pendant 2 secondes et met fin à la provocation.
Attributs
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Métadonnées
Contained since: | Mise à jour 6.0.0 |
Global ID: | 16141124583720108608 |
Combat log ID: | 4325856700792832 |
FQN: | abl. |
Star Wars name: | Amorce neurale |
Autres langues: | Neural Trigger Neuralauslöser |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16140976807015013071 FQN: abl. itm. tactical. sow. bou_ tro. pow_ vang. utl_ stun_ 01/12/1 - Set Stack Limit
- 1
- On Pre Damage Dealt
- Ignore Redirected Damage = (bool) true
- Tags = (string)
- Tag Exclusions = (string)
- Actor = (int) 1
- Damage Type = (int) 5
- Weapon Mode = (int) 1
- Spell Type = (int) 1
- Proc Chance Percent = (float) 0
- Rate Limit Interval = (time) 0s
- Initial Delay = (time) 0s
Override target to:
- Trigger Target
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- On Pre Damage Dealt
- 2
- On Pre Damage Dealt
- Ignore Redirected Damage = (bool) true
- Tags = (string)
- Tag Exclusions = (string)
- Actor = (int) 1
- Damage Type = (int) 5
- Weapon Mode = (int) 1
- Spell Type = (int) 1
- Proc Chance Percent = (float) 0
- Rate Limit Interval = (time) 0s
- Initial Delay = (time) 0s
Override target to:
- Trigger Target
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- On Pre Damage Dealt
- [2s]
Immobilisation (physique)
Incapable de bouger.Slot: Debuff Duration: 2s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. neural_ trigger_ stun abl. , tag.dispel_ type. tech abl. , tag.debuff. stun abl. debuff. break_ cover Initializers: - Set type to Negative, cannot toggle off
- Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2s
- Max Duration = (time) 2s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If CASTER does not have 1 or more effects with the tag tag.abl.bounty_hunter.neural_trigger_stun
- If TARGET has one effect from Fléchette neurale applied by CASTER
Fléchette neurale
Tire une fléchette neurale qui provoque la cible, la poussant à vous attaquer. Les cibles joueurs infligent 30 % de dégâts en moins quand elles attaquent quelqu'un d'autre que vous. Dure <<1[$d seconde/$d seconde/$d secondes]>>.
FQN: abl.bounty_hunter.neural_dart
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140973508480127462 Combat log ID: 4325856700793092 FQN: abl. itm. tactical. sow. bou_ tro. pow_ vang. utl_ stun_ 01/12/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff - Immobilize but allow rotation
- Dispel all effects from ability Fléchette neurale
Fléchette neurale
Tire une fléchette neurale qui provoque la cible, la poussant à vous attaquer. Les cibles joueurs infligent 30 % de dégâts en moins quand elles attaquent quelqu'un d'autre que vous. Dure <<1[$d seconde/$d seconde/$d secondes]>>.
FQN: abl.bounty_hunter.neural_dart
- 2
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectelectro_dart. electro_dart_stun_end
- [2s]
Immobilisation (physique)
Incapable de bouger.Slot: Debuff Duration: 2s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. neural_ trigger_ stun abl. , tag.dispel_ type. tech abl. , tag.debuff. stun abl. debuff. break_ cover Initializers: - Set type to Negative, cannot toggle off
- Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2s
- Max Duration = (time) 2s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If CASTER does not have 1 or more effects with the tag tag.abl.bounty_hunter.neural_trigger_stun
- If TARGET has one effect from Choc neural applied by CASTER
Choc neural
Électrocute la cible à distance, la provoquant pour qu'elle attaque. Les cibles joueurs infligent 30 % de dégâts en moins quand elles attaquent quelqu'un d'autre que vous. Dure <<1[%d seconde/%d seconde/%d secondes]>>.
FQN: abl.trooper.neural_jolt
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140974607991758421 Combat log ID: 4325856700793104 FQN: abl. itm. tactical. sow. bou_ tro. pow_ vang. utl_ stun_ 01/12/3 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff - Immobilize but allow rotation
- Dispel all effects from ability Choc neural
Choc neural
Électrocute la cible à distance, la provoquant pour qu'elle attaque. Les cibles joueurs infligent 30 % de dégâts en moins quand elles attaquent quelqu'un d'autre que vous. Dure <<1[%d seconde/%d seconde/%d secondes]>>.
FQN: abl.trooper.neural_jolt
- 2
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectelectro_dart. electro_dart_stun_end