1. Pouvoirs
  2. bounty_hunter
  3. neural_dart

Fléchette neurale

sleepdart

Fléchette neurale

Tire une fléchette neurale qui provoque la cible, la poussant à vous attaquer. Les cibles joueurs infligent 30 % de dégâts en moins quand elles attaquent quelqu'un d'autre que vous. Dure <<1[$d seconde/$d seconde/$d secondes]>>.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_base
  • apc.bounty_hunter.powertech.base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
sleepdart
Fléchette neurale
2
tauntProvocation – Obligation d'attaquer le provocateur.
3
tauntProvocation – Réduction des dégâts infligés à tous, sauf à l'utilisateur.
4
movementslowedRalentissement (techno) – Vitesse de déplacement réduite.
  • [hidden] [0s]
    sleepdartEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.neural_dart.neural_dart_cast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 2
      - Travel Speed = (float) 8
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If the Tech spell hit

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • [6s]
    tauntProvocation
    Obligation d'attaquer le provocateur.

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Taunt
      - Duration = (time) 6s
    • Play appearance epp.trooper.sonic_grenade.taunt, dependent on calling effect
  • [6s]
    tauntProvocation
    Réduction des dégâts infligés à tous, sauf à l'utilisateur.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.sonic_grenade.taunt, dependent on calling effect
    • Taunt Damage Reduce
      - Amount Percent = (float) 0,3