[lightning_chain]
[lightning_chain]
Attributs
Type: | active |
Activation time: | 3s cast |
Target type: | Self |
AI type: | Buff |
Métadonnées
Contained since: | Mise à jour 1.4.0 |
Global ID: | 16141134863054808611 |
Combat log ID: | 2974866147901440 |
FQN: | abl. |
Star Wars name: | [lightning_chain] |
Autres langues: | [lightning_chain] [lightning_chain] |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [60s]
How many people I hitSlot: Buff Duration: 60s On death: Effect is removed Tick rate: 0.5s (120 ticks) Initial stacks: 1 Max stacks: 16 # occurrences: 1 Tags: tag. abl. flashpoint. round_ 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 60s
- Max Duration = (time) 60s
Global ID: 16141023863228338863 Combat log ID: 2974866147901696 FQN: abl. test. combat. ken. qtr. test. lightning_ chain/5/1 - Set Stack Limit
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 2
- When effect is refreshed
Only when the following conditions are met:
- If stacks of this effect = 16
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 3
- When effect ticks the 1st time
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 70m
Only when the following conditions are met:
- <
- If TARGET does not have any effect with the tag tag.abl.flashpoint.round_3
- If TARGET has an effect with the tag tag.abl.flashpoint.round_2
Perform the following actions:
- Add effect #5 to TARGET from TARGET
- Play appearance epp.
test. , dependent on calling effectcombat. ken. qtr. test. chain_lightning. cast_end
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141024962739969266 FQN: abl. test. combat. ken. qtr. test. lightning_ chain/5/2 - 1
- When effect is applied
Only when the following conditions are met:
- If CASTER has at least 16 effects with the tag tag.abl.flashpoint.round_1
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has at least 15 effects with the tag tag.abl.flashpoint.round_1
- If previous subeffect did not meet all conditions
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- 3
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has at least 14 effects with the tag tag.abl.flashpoint.round_1
- If previous subeffect did not meet all conditions
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- 4
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has at least 13 effects with the tag tag.abl.flashpoint.round_1
- If previous subeffect did not meet all conditions
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- 5
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has at least 12 effects with the tag tag.abl.flashpoint.round_1
- If previous subeffect did not meet all conditions
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- 6
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has at least 11 effects with the tag tag.abl.flashpoint.round_1
- If previous subeffect did not meet all conditions
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- 7
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has at least 10 effects with the tag tag.abl.flashpoint.round_1
- If previous subeffect did not meet all conditions
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- 8
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has at least 9 effects with the tag tag.abl.flashpoint.round_1
- If previous subeffect did not meet all conditions
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- 9
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has at least 8 effects with the tag tag.abl.flashpoint.round_1
- If previous subeffect did not meet all conditions
Perform the following actions:
- 10
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has at least 7 effects with the tag tag.abl.flashpoint.round_1
- If previous subeffect did not meet all conditions
Perform the following actions:
- 11
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has at least 6 effects with the tag tag.abl.flashpoint.round_1
- If previous subeffect did not meet all conditions
Perform the following actions:
- 12
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has at least 5 effects with the tag tag.abl.flashpoint.round_1
- If previous subeffect did not meet all conditions
Perform the following actions:
- 13
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has at least 4 effects with the tag tag.abl.flashpoint.round_1
- If previous subeffect did not meet all conditions
Perform the following actions:
- 14
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has at least 3 effects with the tag tag.abl.flashpoint.round_1
- If previous subeffect did not meet all conditions
Perform the following actions:
- 16
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has an effect with the tag tag.abl.flashpoint.round_1
- If previous subeffect did not meet all conditions
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [0s] [not displayed]
Effect #3Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141026062251597381 FQN: abl. test. combat. ken. qtr. test. lightning_ chain/5/3 - 1
- When effect is applied
Override target to:
- Random Enemy
- Ignore Current = (bool) false
- Ignore NPC = (bool) false
- Ignore PC = (bool) false
- Ignore CC = (bool) false
Only when the following conditions are met:
- If TARGET does not have any effect with the tag tag.abl.flashpoint.round_2
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- [2.5s]
[lightning_chain]Slot: Debuff Duration: 2.5s On death: Effect persists # occurrences: 0 Tags: tag. abl. flashpoint. round_ 2 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2.5s
- Max Duration = (time) 2.5s
Conditions: - Can only be called by other effects
Global ID: 16141018365670197792 FQN: abl. test. combat. ken. qtr. test. lightning_ chain/5/4 - Set Duration
- 1
- When character receives an effect with tags tag.
abl. flashpoint. round_3
Perform the following actions:
- Remove this effect
- When character receives an effect with tags tag.
- 2
- Just before this effect is removed
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 10
- Standard Health Percent Min = (float) 10
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- [2.5s]
[lightning_chain]Slot: Buff Duration: 2.5s On death: Effect persists # occurrences: 0 Tags: tag. abl. flashpoint. round_ 3 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2.5s
- Max Duration = (time) 2.5s
Conditions: - Can only be called by other effects
Global ID: 16141019465181828211 FQN: abl. test. combat. ken. qtr. test. lightning_ chain/5/5 - Set Duration
- 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 70m
Only when the following conditions are met:
- <
- If TARGET does not have any effect with the tag tag.abl.flashpoint.round_3
- If TARGET has an effect with the tag tag.abl.flashpoint.round_2
Perform the following actions:
- Play appearance epp.
test. , dependent on calling effectcombat. ken. qtr. test. chain_lightning. chain_vfx - Add effect #6 to TARGET from TARGET
- Remove this effect
- [0.01s]
[lightning_chain]Slot: Buff Duration: 0.01s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.01s
- Max Duration = (time) 0.01s
Conditions: - Can only be called by other effects
Global ID: 16141020564693456326 FQN: abl. test. combat. ken. qtr. test. lightning_ chain/5/6 - Set Duration