1. Fähigkeiten
  2. test
  3. combat
  4. ken
  5. qtr
  6. test
  7. lightning_chain

[lightning_chain]

chainlightning

[lightning_chain]

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
16
chainlightning
How many people I hit
2
chainlightning
[lightning_chain]
3
chainlightning
[lightning_chain]
4
chainlightning
[lightning_chain]
5
chainlightning
[lightning_chain]
6
chainlightning
[lightning_chain]
  • [60s]
    chainlightning How many people I hit

  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is refreshed

    Only when the following conditions are met:

      • If stacks of this effect = 16

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect ticks the 1st time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​flashpoint.​round_3
        AND
        • If TARGET has an effect with the tag tag.​abl.​flashpoint.​round_2
        >

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
    • Play appearance epp.test.combat.ken.qtr.test.chain_lightning.cast_end, dependent on calling effect
  • [0s] [not displayed]
    chainlightningEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has at least 16 effects with the tag tag.​abl.​flashpoint.​round_1

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has at least 15 effects with the tag tag.​abl.​flashpoint.​round_1
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has at least 14 effects with the tag tag.​abl.​flashpoint.​round_1
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has at least 13 effects with the tag tag.​abl.​flashpoint.​round_1
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has at least 12 effects with the tag tag.​abl.​flashpoint.​round_1
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 6
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has at least 11 effects with the tag tag.​abl.​flashpoint.​round_1
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 7
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has at least 10 effects with the tag tag.​abl.​flashpoint.​round_1
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 8
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has at least 9 effects with the tag tag.​abl.​flashpoint.​round_1
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 9
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has at least 8 effects with the tag tag.​abl.​flashpoint.​round_1
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 10
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has at least 7 effects with the tag tag.​abl.​flashpoint.​round_1
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 11
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has at least 6 effects with the tag tag.​abl.​flashpoint.​round_1
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 12
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has at least 5 effects with the tag tag.​abl.​flashpoint.​round_1
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 13
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has at least 4 effects with the tag tag.​abl.​flashpoint.​round_1
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 14
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has at least 3 effects with the tag tag.​abl.​flashpoint.​round_1
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 15
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has at least 2 effects with the tag tag.​abl.​flashpoint.​round_1
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 16
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has an effect with the tag tag.​abl.​flashpoint.​round_1
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    chainlightningEffect #3

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​flashpoint.​round_2

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [2.5s]
    chainlightning[lightning_chain]

  • 1
    • When character receives an effect with tags tag.abl.flashpoint.round_3

    Perform the following actions:

    • Remove this effect
  • 2
    • Just before this effect is removed

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 10
      - Standard Health Percent Min = (float) 10
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [2.5s]
    chainlightning[lightning_chain]

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​flashpoint.​round_3
        AND
        • If TARGET has an effect with the tag tag.​abl.​flashpoint.​round_2
        >

    Perform the following actions:

    • Play appearance epp.test.combat.ken.qtr.test.chain_lightning.chain_vfx, dependent on calling effect
    • Add effect #6 to TARGET from TARGET
    • Remove this effect
  • [0.01s]
    chainlightning[lightning_chain]

  • 1
    • When effect expires

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER