1. Pouvoirs
  2. exp
  3. seasons
  4. 01_dailies
  5. the_arena
  6. round_10
  7. boss_zotar
  8. passives_zotar_inside_walker

[passives_zotar_inside_walker]

reload

[passives_zotar_inside_walker]

Attributes

Conditions

Métadonnées

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
reload
[passives_zotar_inside_walker]
2
reload
[passives_zotar_inside_walker]
3
pull
[passives_zotar_inside_walker]
4
firstaid
[passives_zotar_inside_walker]
5
vitalshots
[passives_zotar_inside_walker]
6
forcebarriersorcererBarrière de Force vaillante – Immunité aux dégâts, aux projections et aux interruptions.
7
vitalshots
[passives_zotar_inside_walker]
  • [hidden] [does not expire]
    reloadEffect #1

    • On Apply

    Perform the following actions:

    • Unknown (165)
      - Attack Wave = (int) 1
    • Dispel all effects
    • Modify stat Niveau de furtivité amélioré, increase by 200
    • Put TARGET into stealth
    • Immobilize but allow rotation
    • Mark as neutralized
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = (int) 0
      - Damage Type List = Int(1, 2, 3, 4)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Just before this effect is removed

    Only when the following conditions are met:

      • If TARGET is in combat

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [hidden] [2s]
    reloadEffect 3839795251904772

    • On Apply

    Perform the following actions:

    • Play appearance epp . world_design . utility . spawn_in . melee_stealth_drop, dependent on calling effect
    • Unknown (165)
      - Attack Wave = (int) 2
    • Immobilize but allow rotation
    • Global Cooldown
      - Duration = (time) 2s
    • Add effect #3 to TARGET from TARGET
    • Execute Hydra Hook
      - Event Name = (string) Walker_Dismount
      - Object Self = (int) 1
  • [hidden] [does not expire]
    pullEffect 3839795251904773

    • When NPC with this effect takes damage (weapon mode 1)

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET does not have any effect with the tag tag.​abl.​exp.​seasons.​01_dailies.​the_arena.​round_10.​boss_zotar.​zotar_injury_healing_abort
        AND
        • If hitpoints of PRIMARY TARGET <= 75%
        AND
        • If stacks of this effect = 1
        AND
        • Unknown (83)
          - Negated = (bool) false
          - Actor = (int) 3
          - Attack Wave = (int) 2
        >

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • When NPC with this effect takes damage (weapon mode 1)

    Only when the following conditions are met:

      • <
        • <
          • If stacks of this effect = 3
          OR
          • If stacks of this effect = 2
          >
        AND
        • If hitpoints of PRIMARY TARGET <= 50%
        >

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If stacks of this effect = 4

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
  • [hidden] [5s]
    firstaidEffect #4

    • On Apply

    Only when the following conditions are met:

      • If stacks of this effect = 1

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) Injury_Abort
      - Object Self = (int) 1
    • On Apply

    Perform the following actions:

    • Unknown (165)
      - Attack Wave = (int) 3
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = (int) 0
      - Damage Type List = Int(1, 2, 3, 4)
      - Damage Channel List = Int(1)
    • On Apply
    • [target override]

    Only when the following conditions are met:

    Perform the following actions:

    • Unknown (164)
      - Ability Spec = (int) 16140905889043450080
      - From Actor = (int) 3
      - To Actor = (int) 3
  • [does not expire]
    forcebarriersorcererBarrière de Force vaillante
    Immunité aux dégâts, aux projections et aux interruptions.

    • On Apply

    Perform the following actions:

    • Grant Immunity
      - Tag = (string)
      - Ability Spec = (int) 0
      - Damage Type List = Int(1, 2, 3, 4)
      - Damage Channel List = Int(1)
    • Play appearance epp . operation . oricon . fortress . boss . dread_master_brontes . invuln, dependent on calling effect
    • Immobilize but allow rotation
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
  • [hidden] [does not expire]
    vitalshotsEffect #7