[Snipe]
[Snipe]
Attributs
Type: | active |
Activation time: | 20s cast |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16141168736557991025 |
Combat log ID: | 2296871200489472 |
FQN: | abl. |
Star Wars name: | [Snipe] |
Autres langues: | Snipe [Snipe] |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. , tag.agent. snipe abl. , tag.agent. snipe_ and_ blindside_ dmg abl. , tag.agent. cover_ only_ abilities abl. agent. rifle_ ability Global ID: 16141095871469469527 FQN: abl. test. qa. mccameron. agent. snipe/0/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. snipe. snipe_fire - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 10
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 4,163
- Standard Health Percent Min = (float) 4,163
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 26,700001
- Coefficient = (float) 41,669998
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- 3
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has the ability 16140994578543191455 – not found, with a rank = 1
- If Result
- Negated = (bool) false
- Results Option: Combat Math Only = (bool) false
- Results Option: Match All = (bool) false
- Results = Int(63, 32, 1)
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 4
- When effect is applied
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- [12s]
Follow ThroughSlot: Debuff Duration: 12s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.agent. takedown_ exception abl. , tag.agent. snipe abl. , tag.agent. follow_ through abl. , tag.agent. cover_ only_ abilities abl. agent. rifle_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 12s
- Max Duration = (time) 12s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. agent. follow_ through
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141094771957841306 Combat log ID: 2296871200489732 FQN: abl. test. qa. mccameron. agent. snipe/0/2 - Set Duration
- 1
- When PC/NPC receives an effect from Mise à terre
Mise à terre
Essaye de mettre la cible à terre à l'aide d'un tir unique et puissant infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme. Ne fonctionne que sur des cibles ayant 30 % ou moins de santé maximum.
FQN: abl.agent.takedown
Perform the following actions:
- Remove this effect
- When PC/NPC receives an effect from