Champ de répulsion
Champ de répulsion
Attributs
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Métadonnées
Contained since: | Mise à jour 6.0.0 |
Global ID: | 16141175889018121118 |
Combat log ID: | 4111606552199168 |
FQN: | abl. |
Star Wars name: | Champ de répulsion |
Autres langues: | Repulsion Field Abwehrfeld |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Champ de répulsion
Repousse et inflige des dégâts aux ennemis dans un rayon de 2,5 m.Slot: Buff Duration: passive On death: Effect is removed Tick rate: 2s # occurrences: 0 Global ID: 16141022652701035329 FQN: abl. operation. iokath. boss. aivelesne. adds. pyramid. passive_ knockback_ pulse/8/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectiokath. boss. aivelesne. adds. pyramid. repulsion_field_radius
- 2
- When effect ticks
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectiokath. boss. aivelesne. adds. pyramid. repulsion_field_tick
- 3
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 3m
Only when the following conditions are met:
- If TARGET is an enemy
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.debuff. physics abl. utility. is_ aoe Conditions: - Can only be called by other effects
Global ID: 16141025951235918936 FQN: abl. operation. iokath. boss. aivelesne. adds. pyramid. passive_ knockback_ pulse/8/2 - 1
- When effect is applied
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,36
- Standard Health Percent Min = (float) 0,36
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 35° pitch, 0° yaw