1. Pouvoirs
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. directive_7
  8. interrogator
  9. spawn_cyborg

Apparition de cyborg

droidcircuitboard

Apparition de cyborg

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.creature.boss.flashpoint.directive_7.interrogator.normal
  • class.npc.creature.boss.flashpoint.directive_7.interrogator.hard

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
droidcircuitboard
Apparition de cyborg
2
droidcircuitboard
Apparition de cyborg
3
droidcircuitboard
Apparition de cyborg
4
droidcircuitboardMode de contrôle – Déploiement des cyborgs.
5
droidcircuitboard
Apparition de cyborg
  • [hidden] [0s] [not displayed]
    droidcircuitboardEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​flashpoint.​directive7.​interrogator.​scanned
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Play appearance epp.npc.ability.custom.boss.flashpoint.directive_7.interrogator.cyborg_scanner, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [180s]
    droidcircuitboardEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook scanning_player
  • 2
    • When effect ticks the 3rd time

    Perform the following actions:

    • Execute hydra hook spawn_cyborg
  • 3
    • When CASTER exits combat

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​flashpoint.​directive7.​interrogator.​scanned
  • [hidden] [does not expire]
    droidcircuitboardEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook cyborg_spawned
  • [24s]
    droidcircuitboardMode de contrôle
    Déploiement des cyborgs.

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
  • 2
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.flashpoint.directive_7.interrogator.shield, dependent on calling effect
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Execute hydra hook end_immunity
  • [hidden] [0s] [not displayed]
    droidcircuitboardEffect #5

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Play appearance epp.npc.ability.custom.boss.flashpoint.directive_7.interrogator.cyborg_scanner, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Play appearance epp.npc.ability.custom.boss.flashpoint.directive_7.interrogator.cyborg_scanner, dependent on calling effect