1. Pouvoirs
  2. sith_inquisitor
  3. static_barrier

Barrière statique

electricshield

Barrière statique

Entoure la cible d'un bouclier d'éclairs qui dure jusqu'à <<1[$d seconde/$d seconde/$d secondes]>> et absorbe <<3[$d point/$d point/$d points]>> de dégâts. La cible est déionisée et ne peut pas profiter de la barrière statique pendant <<2[$d seconde/$d seconde/$d secondes]>>.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.tutorial.inquisitor.sorcerer.madness.7
  • apc.sith_inquisitor.sorcerer.corruption
  • apc.tutorial.inquisitor.sorcerer.corruption.7
  • apc.sith_inquisitor.sorcerer.madness
  • apc.test.cdurel.class_prototypes.inq_con.sorcerer_madness
  • apc.tutorial.inquisitor.sorcerer.lightning.7
  • apc.test.cdurel.class_prototypes.inq_con.sorcerer_lightning
  • apc.test.cdurel.class_prototypes.inq_con.sorcerer_corruption
  • apc.sith_inquisitor.sorcerer.lightning

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
electricshield
Barrière statique
2
electricshieldBarrière statique – Absorbe les dégâts.
3
electricshield_desatDéionisation – Impossible à viser avec la barrière statique.
4
electricshield
Barrière statique
5
blindedAveuglement (Force) – Incapacité d'agir. Cesse en cas de dégâts directs.
6
10
abl_si_so_forbidding_fervorObscurité nourrissante – Soins quand barrière statique prend fin.
7
electricshield
Barrière statique
8
electricshield
Barrière statique
9
electricshieldBarrière statique – Absorbe les dégâts.
  • [0s] [not displayed]
    electricshieldEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.static_barrier.cast_instant
    • Add effect #3 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    electricshieldEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.skill.charged_shield
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [3s]
    blindedAveuglement (Force)
    Incapacité d'agir. Cesse en cas de dégâts directs.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.smuggler.flash_grenade.blinded, dependent on calling effect
    • Stun the TARGET
    • Mark as neutralized
  • 3
    • When character takes damage that does not get redirected without tags tag.abl.debuff.damage_over_time

    Perform the following actions:

    • Remove this effect
  • [0s] [not displayed]
    electricshieldEffect #7

  • 1
    • When effect is applied

    Perform the following actions:

    • Custom server-defined function
  • [hidden] [0.5s]
    electricshieldEffect #8

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [30s]
    electricshieldBarrière statique
    Absorbe les dégâts.

  • 1
    • Before NPC with this effect takes damage that does not get redirected

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0,134
      - Standard Health Percent Min = (float) 0,134
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 2,68
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Modify meta stat Modificateur de soins reçus (fixe) for effects from tag tag.abl.sith_inquisitor.healing_ability, increase by 0,05