1. Pouvoirs
  2. sith_inquisitor
  3. thrash

Correction

viciousslash

Correction

Frappe la cible deux fois. Chaque coup inflige <<1[$d point/$d point/$d points]>> de dégâts d'arme.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.sith_inquisitor.assassin.base
  • apc.test.cdurel.class_prototypes.inq_con.assassin_base
  • apc.tutorial.inquisitor.assassin.hatred.1
  • apc.tutorial.inquisitor.assassin.darkness.1

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
viciousslash
Correction
2
traumaTraumatisme (physique) – Soins reçus réduits de 20 %.
  • [hidden] [0.5s]
    viciousslashEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.vicious_strike.cast_instant
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,072
      - Standard Health Percent Min = (float) 0,072
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,52
      - Coefficient = (float) 0,72
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect expires

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,072
      - Standard Health Percent Min = (float) 0,072
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,52
      - Coefficient = (float) 0,72
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only