1. Pouvoirs
  2. npc
  3. ability
  4. custom
  5. boss
  6. zale_barrows
  7. immunity_shield

Bouclier électrique avancé

taunt

Bouclier électrique avancé

Zale Barrows se protège contre tous les dégâts et appelle des renforts.

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
taunt
Bouclier électrique avancé
2
absorbtionfieldBouclier électrique avancé – Immunité temporaire contre tous les étourdissement et les projections. Dégâts subis grandement réduits.
3
grappleBouclier électrique avancé – Debug
  • [hidden] [2s]
    tauntEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook zale_barrows_reinforcements
    • Play appearance epp.npc.ability.custom.boss.zale_barrows.electric_screen_cast, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) true
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 0
      - Travel Time = (time) 0.5s
    • Add effect #2 to TARGET from CASTER
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [does not expire]
    absorbtionfieldBouclier électrique avancé
    Immunité temporaire contre tous les étourdissement et les projections. Dégâts subis grandement réduits.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.sleep
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.stun
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.root
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.banish
    • Mark as neutralized
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.physics
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.snare
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown
    • Immobilize but allow rotation
  • 2
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,8
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.npc.ability.custom.boss.zale_barrows.electric_screen_proc, dependent on calling effect
  • 3
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.zale_barrows.electric_screen_proc, dependent on calling effect
    • Delay next ability by 3.5s (GCD)
  • [hidden] [does not expire]
    grappleEffect #3
    Debug

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.zale_barrows.laugh, dependent on calling effect