1. Pouvoirs
  2. sith_inquisitor
  3. skill
  4. madness
  5. lightning_burns

Brûlures d'éclair

crushed

Brûlures d'éclair

Les dégâts infligés par l'éclair de Force et l'aspiration de Force ont respectivement 20 % et 60 % de chances de restaurer 2 points de Force et d'infliger <<1>> points de dégâts énergétiques à la cible. Augmente la durée de l'obscurité écrasante et de la démolition de 3 secondes.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.tutorial.inquisitor.sorcerer.madness.1
  • apc.sith_inquisitor.sorcerer.madness
  • apc.test.cdurel.class_prototypes.inq_con.sorcerer_madness

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
crushed
Brûlures d'éclair
2
crushed
Brûlures d'éclair
  • [hidden] [does not expire]
    crushedEffect #1

  • 1
    • When character deals damage with tags tag.abl.sith_inquisitor.force_lightning that does not get redirected (20% chance)
    • When character deals damage with tags tag.abl.sith_inquisitor.force_leech that does not get redirected (60% chance)

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    crushedEffect #2

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Restore 2 of TARGET's force, causing no threat
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.discharge.shock, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,027
      - Standard Health Percent Min = (float) 0,027
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,27
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0