1. Pouvoirs
  2. npc
  3. ability
  4. rifle
  5. ion_cell

Cellule ionique

ionClip

Cellule ionique

Charge votre fusil d'une cellule énergétique ionique, donnant à chaque tir une chance d'infliger des dégâts d'électrocution aux cibles proches de votre cible principale. Une seule cellule peut être active à la fois.

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
ionClipCellule ionique – Les attaques à distance infligent des dégâts énergétiques supplémentaires aux cibles proches.
2
ionClip
Cellule ionique
  • [60s]
    ionClipCellule ionique
    Les attaques à distance infligent des dégâts énergétiques supplémentaires aux cibles proches.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.ion_cell.tick
  • 2
    • When character deals damage with result Ok or Crit or Glance (weapon mode Ranged), not more than every 1.5s (100% chance)

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.trooper.ion_cell.end
    • Deactivate ability 16141085011603438878 – not found
  • [0s] [not displayed]
    ionClipEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.ion_cell.hit, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,04
      - Standard Health Percent Min = (float) 0,02
      - Amount Modifier Percent = (float) 0,01
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0