1. Pouvoirs
  2. operation
  3. iokath
  4. boss
  5. aivelesne
  6. adds
  7. pyramid
  8. passive_knockback_pulse

Champ de répulsion

carbonitereinforcedshield

Champ de répulsion

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
carbonitereinforcedshieldChamp de répulsion – Repousse et inflige des dégâts aux ennemis dans un rayon de 2,5 m.
2
carbonitereinforcedshield
Champ de répulsion
  • [does not expire]
    carbonitereinforcedshieldChamp de répulsion
    Repousse et inflige des dégâts aux ennemis dans un rayon de 2,5 m.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.adds.pyramid.repulsion_field_radius, dependent on calling effect
  • 2
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.adds.pyramid.repulsion_field_tick, dependent on calling effect
  • 3
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 3m

    Only when the following conditions are met:

      • If TARGET is an enemy

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    carbonitereinforcedshieldEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,36
      - Standard Health Percent Min = (float) 0,36
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 35° pitch, 0° yaw