1. Pouvoirs
  2. quest
  3. location
  4. open_worlds
  5. class
  6. act_3
  7. trooper
  8. the_battle_of_corellia
  9. air_strike

En ligne de mire

assassinate

En ligne de mire

Mettez-vous immédiatement à couvert !

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
assassinate
En ligne de mire
2
assassinate
En ligne de mire
3
assassinate
En ligne de mire
  • [10s]
    assassinateEn ligne de mire

  • 1
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.quest.location.open_worlds.act_3.trooper.the_battle_of_corellia.aerial_drone_target, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

  • 3
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [2s]
    assassinateEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.quest.location.open_worlds.act_3.trooper.the_battle_of_corellia.aerial_strike_bomb, dependent on calling effect
  • 2
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 15
      - Sort Type = Closest
      - Radius = 15m

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [2s]
    assassinateEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.quest.location.open_worlds.act_1.trooper.the_shadow_fist.shadow_fist_flamethrower_target, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 1,4
      - Standard Health Percent Min = (float) 1,2
      - Amount Modifier Percent = (float) 0,01
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0