Fusil prototype
Fusil prototype
Attributs
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Métadonnées
Contained since: | Mise à jour 4.0.0 |
Global ID: | 16141173613962929276 |
Combat log ID: | 3636282521550848 |
FQN: | abl. |
Star Wars name: | Fusil prototype |
Autres langues: | Prototype Rifle Prototyp-Gewehr |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Ability activation
- [does not expire]
Munition de fusilSlot: Buff Duration: passive On death: Effect persists Initial stacks: 3 Max stacks: 3 # occurrences: 1 Tags: tag. abl. utility. temp_ ability_ bar Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16140948802799503085 Combat log ID: 3636282521551104 FQN: abl. exp. seasons. 01. ep_ 03. weapon_ locker. prototype_ rifle/8/1 - Set Area Restricted
- 1
- When effect is applied
Perform the following actions:
- Grant Temporary Ability Package
- Lock Out Player Abilities = (bool) false
- Temporary Package Spec = (int) 16141112530457118696 - Play appearance epp.
exp. , dependent on calling effectseasons. 01. ep_03. weapon_locker. change_stance