1. Pouvoirs
  2. qtr
  3. 1x1
  4. raid
  5. karaggas_palace
  6. enemy
  7. boss
  8. boss_4_hanoi
  9. difficulty_1
  10. sticky_grenade_targeter

Grenade adhésive à impulsion

stickyGrenade

Grenade adhésive à impulsion

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_4_hanoi.difficulty_1.boss_factory_droid

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stickyGrenade
Grenade adhésive à impulsion
2
stickyGrenade
Grenade adhésive à impulsion
3
stickyGrenade
Grenade adhésive à impulsion
  • [0s] [not displayed]
    stickyGrenadeEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​debuff.​armor_reduced
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x1.​raid.​karaggas_palace.​boss_4_hanoi.​recently_grenaded
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    stickyGrenadeEffect #2

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​debuff.​armor_reduced
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x1.​raid.​karaggas_palace.​boss_4_hanoi.​recently_grenaded
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [1s]
    stickyGrenadeEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook sticky_grenade